Weapon Fragment (Top-grade)
Grand CrusadeClassic

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Item 36549.jpg
Weapon Fragment (High-grade)
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Weapon Fragment (Top-grade) (Lv. 5), or downgrade to a certain number of Weapon Fragments (Mid-grade) (Lv. 3), through a Warsmith.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 998,152 adena
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Nerva Bloodlust Assassin (Raiders Crossroads) 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Weak M. Def.: Raiders Crossroads 1 0.5% — 1%
Amos Soldier 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Earth Attack: Strong against the element of earth. Beleths Magic Circle 1 0.1% — 0.5%
Klein Soldier 99 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Beleths Magic Circle 1 0.1% — 0.5%
Elegant Nymph Rose 102 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. The Enchanted Valley 1 0.1% — 0.5%
Contaminated Nymph Rose 103 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Instant Kill Attack Resistance: Half-kill and Lethal Strike Immunity Danger Zone Attack Resistance: Danger Zone Immunity The Enchanted Valley 1 0.1% — 0.5%
Om Bathus 101 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Earth Attack: Strong against the element of earth. Instant Kill Attack Resistance: Half-kill and Lethal Strike Immunity Danger Zone Attack Resistance: Danger Zone Immunity Spear Resistance: Resistant to spear/pole arm attacks. High Stun Attack Resistance: Stun Immunity Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Servitor Attack Weakness: A slight weakness to Servitor attacks. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Giants Cave 1 0.05% — 0.1%
Om Carcass 101 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Earth Attack: Strong against the element of earth. Instant Kill Attack Resistance: Half-kill and Lethal Strike Immunity Danger Zone Attack Resistance: Danger Zone Immunity Spear Resistance: Resistant to spear/pole arm attacks. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Servitor Attack Weakness: A slight weakness to Servitor attacks. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Giants Cave 1 0.05% — 0.1%
Om Kshana 101 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Earth Attack: Strong against the element of earth. Instant Kill Attack Resistance: Half-kill and Lethal Strike Immunity Danger Zone Attack Resistance: Danger Zone Immunity Spear Resistance: Resistant to spear/pole arm attacks. Greater Sleep Resistance: Sleep Immunity Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Servitor Attack Weakness: A slight weakness to Servitor attacks. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Giants Cave 1 0.05% — 0.1%
Om Lucas 101 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Earth Attack: Strong against the element of earth. Instant Kill Attack Resistance: Half-kill and Lethal Strike Immunity Danger Zone Attack Resistance: Danger Zone Immunity Spear Resistance: Resistant to spear/pole arm attacks. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Servitor Attack Weakness: A slight weakness to Servitor attacks. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Giants Cave 1 0.05% — 0.1%
Nymph Rose 102 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. The Enchanted Valley 1 0.01% — 0.05%
Nymph Tulip 102 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. The Enchanted Valley 1 0.01% — 0.05%
Enraged Nymph Rose 103 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Instant Kill Attack Resistance: Half-kill and Lethal Strike Immunity Danger Zone Attack Resistance: Danger Zone Immunity The Enchanted Valley 1 0.01% — 0.05%
Eye of Guide 71 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Strong P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 0.005% — 0.01%
Flaming Stigma Blazing Saurus 99 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Fire Attack: Strong against the element of fire. Extremely Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Danger Zone Attack Resistance: Danger Zone Immunity Blazing Swamp 1 0.005% — 0.01%
Kranrot 62 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Forsaken Plains 1 0.001% — 0.005%
Resurrected Knight 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 0.001% — 0.005%
Ghost of Guillotine 70 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of the Dead 1 0.001% — 0.005%
Needle Stakato Drone (1) 73 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.001% — 0.005%
Ketra's War Hound 77 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.001% — 0.005%
Disciples of Authority 78 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 0.001% — 0.005%
Ketra Orc Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.001% — 0.005%
Lunatic Creature 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Seal of Shilen 1 0.001% — 0.005%
Resurrected Creation 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Stun Attack Resistance: Slightly resistant to Sleep. Seal of Shilen 1 0.001% — 0.005%
Shilen's Messenger 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Stun Attack Resistance: Slightly resistant to Sleep. Seal of Shilen 1 0.001% — 0.005%
Rotten Corpse 57 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 ~ 0.0009%
Fallen Orc Captain 61 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Forsaken Plains 1 ~ 0.0009%
Doom Archer 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Fields of Massacre 1 ~ 0.0009%
Splinter Stakato Worker 67 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 ~ 0.0009%
Varka Silenos Footman 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 ~ 0.0009%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Spirit of the Night Fury Sylph Purka 103 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Earth Attack: Strong against the element of earth. Instant Kill Attack Resistance: Highly resistant to Half-kill and Lethal Strike. Danger Zone Attack Resistance: Danger Zone Immunity Aerial Yoke Resistance: Aerial Yoke Immunity Garden of Spirits 1 5.289% — 6.455%
Spirit of the Night Kerberos Fort 103 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Dark Attack: Strong against the dark elemental. Instant Kill Attack Resistance: Highly resistant to Half-kill and Lethal Strike. Danger Zone Attack Resistance: Danger Zone Immunity High Stun Attack Resistance: Stun Immunity Garden of Spirits 1 2.085% — 2.555%
Spirit of the Night Kerberos Nero 102 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Earth Attack: Strong against the element of earth. Instant Kill Attack Resistance: Highly resistant to Half-kill and Lethal Strike. Danger Zone Attack Resistance: Danger Zone Immunity High Stun Attack Resistance: Stun Immunity Garden of Spirits 1 1.928% — 2.354%
Spirit of the Night Kerberos Liger 102 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Dark Attack: Strong against the dark elemental. Instant Kill Attack Resistance: Highly resistant to Half-kill and Lethal Strike. Danger Zone Attack Resistance: Danger Zone Immunity High Stun Attack Resistance: Stun Immunity Garden of Spirits 1 1.908% — 2.334%
Kerberos Fort 103 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Holy Attacks: Strong against the holy elemental. Instant Kill Attack Resistance: Highly resistant to Half-kill and Lethal Strike. Danger Zone Attack Resistance: Danger Zone Immunity High Stun Attack Resistance: Stun Immunity Garden of Spirits 1 1.796% — 2.188%
Kerberos Liger 102 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Holy Attacks: Strong against the holy elemental. Instant Kill Attack Resistance: Highly resistant to Half-kill and Lethal Strike. Danger Zone Attack Resistance: Danger Zone Immunity High Stun Attack Resistance: Stun Immunity Garden of Spirits 1 1.606% — 1.962%
Fury Sylph Temptress 103 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Wind Attack: Strong against the element of wind. Instant Kill Attack Resistance: Highly resistant to Half-kill and Lethal Strike. Danger Zone Attack Resistance: Danger Zone Immunity Aerial Yoke Resistance: Aerial Yoke Immunity Garden of Spirits 1 1.595% — 1.957%

To craft an item, its crafter must learn a Recipe: Weapon Fragment (High-grade) - Downgrade Recipe: Weapon Fragment (High-grade) - Downgrade .
Skill level: 14
Craft chance item: 100%
Number of items crafted: 17
MP Spent: 276

To craft an item, its crafter must learn a Recipe: Weapon Fragment (High-grade) - Upgrade Recipe: Weapon Fragment (High-grade) - Upgrade .
Skill level: 11
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 258


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