Weapon Fragment (Mid-grade)
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Item 36548.jpg
Weapon Fragment (Mid-grade)
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Weapon Fragment (High-grade) (Lv. 4), or downgrade to a certain number of Weapon Fragments (Low-grade) (Lv. 2), through a Warsmith.
Stats:
Weight: 2
Durability: -
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Garden Chief Priest 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Garden of Genesis 1 9.19% — 11.33%
Garden Destroyer 90 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Wind Attack: Strong against the element of wind. Slightly Strong P. Atk.: Garden of Genesis 1 5.457% — 6.677%
Guard Golem 87 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Archaic Laboratory 1 5.026% — 6.150%
Garden Protector 92 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Slightly Weak P. Atk.: Garden of Genesis 1 3.340% — 4.076%
Garden Priest 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Garden of Genesis 1 1.022% — 1.254%
Demon Priest 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 0.1% — 0.5%
Demon Priest 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 0.1% — 0.5%
Elmoreden's Maid 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Slightly Weak M. Atk.: Tower of Insolence: 4th - 5th Floors 1 0.1% — 0.5%
Bound Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 6th - 8th Floors 1 0.1% — 0.5%
Bound Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 6th - 8th Floors 1 0.1% — 0.5%
Bound Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 6th - 8th Floors 1 0.1% — 0.5%
Binder 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 6th - 8th Floors 1 0.1% — 0.5%
Binder 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 6th - 8th Floors 1 0.1% — 0.5%
Binder 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 6th - 8th Floors 1 0.1% — 0.5%
Heaven's Palace Knight 71 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 6th - 8th Floors 1 0.1% — 0.5%
Heaven's Palace Knight 71 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 9th - 14th Floors 1 0.1% — 0.5%
Heaven's Palace Judge 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Very Strong P. Atk.: Strong M. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 0.1% — 0.5%
Heaven's Palace Judge 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Very Strong P. Atk.: Strong M. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 0.1% — 0.5%
Forgotten Face 78 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.1% — 0.5%
Giant's Shadow 78 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.1% — 0.5%
Exhausted Vengeful Spirit 56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 0.05% — 0.1%
Evil Shadow 59 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 0.05% — 0.1%
Evil Shadow 59 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 0.05% — 0.1%
Wings of Viciousness 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 0.05% — 0.1%
Wings of Viciousness 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 0.05% — 0.1%
Paliote 61 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Forsaken Plains 1 0.05% — 0.1%
Platinum Tribe Soldier 66 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 6th - 8th Floors 1 0.05% — 0.1%
Turka Subordinate's Ghost 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 0.05% — 0.1%
Contaminated Batur Commander 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 0.05% — 0.1%
Heaven's Palace Noble Knight 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Tower of Insolence: 9th - 14th Floors 1 0.01% — 0.05%
Heaven's Palace Noble Knight 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Tower of Insolence: 9th - 14th Floors 1 0.01% — 0.05%
Grazing Antelope 77 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Grazing Kookaburra 77 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.01% — 0.05%
Grazing Nepenthes 78 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Poison Resistance: Resistant to poison attack. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Varka Silenos Medium 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Ketra Orc Officer 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.01% — 0.05%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.01% — 0.05%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Ornithomimus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Contaminated Morek Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Crypts of Disgrace 1 0.01% — 0.05%
Swamp Watcher 90 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Bloody Swampland 1 0.01% — 0.05%
Lunatic Creature 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Forbidden Gateway 1 0.01% — 0.05%
Resurrected Creation 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Stun Resistance: Resistant to Stun Attacks. The Forbidden Gateway 1 0.01% — 0.05%
Shilen's Messenger 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Stun Resistance: Resistant to Stun Attacks. The Forbidden Gateway 1 0.01% — 0.05%
Ant Warrior Captain 36 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 0.005% — 0.01%
Sharp Talon Tiger 60 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Forsaken Plains 1 0.005% — 0.01%
Varka Silenos Scout 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.005% — 0.01%
Varka Silenos Sergeant 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.005% — 0.01%
Varka Silenos Shaman 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.005% — 0.01%
Varka Silenos Great Magus 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.005% — 0.01%
Contaminated Batur Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 0.005% — 0.01%
Sel Mahum Training Officer 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.005% — 0.01%
Giant Wild Boar 21 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windmill Hill 1 0.001% — 0.005%
Swamp Warrior 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Alligator Island 1 0.001% — 0.005%
Nos Lad 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Alligator Island 1 0.001% — 0.005%
Ol Mahum Transcender (3) 52 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.001% — 0.005%
Marsh Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.001% — 0.005%
Corpse Looter Stakato 57 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.001% — 0.005%
Varka Silenos Magus 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Grazing Flava 78 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Poison Resistance: Resistant to poison attack. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Prophet's Disciple 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Varka's Elite Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Water Dragon Detractor (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.001% — 0.005%
Mucrokian Fanatic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.001% — 0.005%
Mucrokian Fanatic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.001% — 0.005%
Sel Mahum Soldier (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Weak P. Atk.: Extremely Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.001% — 0.005%
Tanta Lizardman Summoner 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.001% — 0.005%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 0.001% — 0.005%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Whispers 1 0.001% — 0.005%
Arachnid Predator 20 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 ~ 0.0009%
Monster Eye Destroyer 26 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Plains of Dion 1 ~ 0.0009%
Oel Mahum 53 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 ~ 0.0009%
Tanta Lizardman Scout 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Weak P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 ~ 0.0009%
Sel Mahum Recruit (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 ~ 0.0009%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Garden Chief Priest 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Garden of Genesis 1 7.436% — 9.096%
Garden Destroyer 90 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Wind Attack: Strong against the element of wind. Slightly Strong P. Atk.: Garden of Genesis 1 4.262% — 5.210%
Guard Golem 87 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Archaic Laboratory 1 3.888% — 4.762%
Garden Protector 92 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Slightly Weak P. Atk.: Garden of Genesis 1 2.548% — 3.120%
Garden Priest 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Garden of Genesis 1 0.5% — 1%
Contaminated Batur Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 0.1% — 0.5%
Contaminated Morek Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Crypts of Disgrace 1 0.1% — 0.5%
Turka Subordinate's Ghost 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 0.1% — 0.5%
Contaminated Batur Commander 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 0.1% — 0.5%
Swamp Watcher 90 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Bloody Swampland 1 0.1% — 0.5%
Lunatic Creature 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Forbidden Gateway 1 0.1% — 0.5%
Resurrected Creation 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Stun Resistance: Resistant to Stun Attacks. The Forbidden Gateway 1 0.1% — 0.5%
Ketra Orc Warrior 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.05% — 0.1%
Ketra Orc Medium 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.05% — 0.1%
Hamrut 59 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Def.: Slightly Weak M. Def.: Forsaken Plains 1 0.01% — 0.05%
Slaughter Executioner 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Forest of the Dead 1 0.01% — 0.05%
Eye of Watchman 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 0.01% — 0.05%
Monster Eye Patrol 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Langk Lizardmen Dwellings 1 0.001% — 0.005%
Monster Eye Patrol 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Agony Bend 1 0.001% — 0.005%
Monster Eye Patrol 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Entrance to the Ruins of Despair 1 0.001% — 0.005%
Monster Eye Patrol 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Windawood Manor 1 0.001% — 0.005%
Monster Eye Patrol 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ol Mahum Checkpoint 1 0.001% — 0.005%
Ant Soldier 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wasteland 1 0.001% — 0.005%

To craft an item, its crafter must learn a Item 36917.jpg Recipe: Weapon Fragment (Mid-grade) - Downgrade .
Skill level: 11
Craft chance item: 100%
Number of items crafted: 10
MP Spent: 258

To craft an item, its crafter must learn a Item 36918.jpg Recipe: Weapon Fragment (Mid-grade) - Upgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 201

Item
Item 36547.jpg Weapon Fragment
Item 36549.jpg Weapon Fragment (High-grade)
Item 8680.jpg Barakiel's Axe Grade A.gif
Item 8681.jpg Behemoth' Tuning Fork Grade A.gif
Item 269.jpg Blood Tornado Grade A.gif
Item 235.jpg Bloody Orchid Grade A.gif
Item 213.jpg Branch of the Mother Tree Grade A.gif
Item 8687.jpg Cabrio's Hand Grade A.gif
Item 288.jpg Carnage Bow Grade A.gif
Item 8688.jpg Daimon Crystal Grade A.gif
Item 2500.jpg Dark Legion's Edge Grade A.gif
Item 212.jpg Dasparion's Staff Grade A.gif
Item 7899.jpg Destroyer Hammer Grade A.gif
Item 7902.jpg Doom Crusher Grade A.gif
Item 270.jpg Dragon Grinder Grade A.gif
Item 81.jpg Dragon Slayer Grade A.gif
Item 150.jpg Elemental Sword Grade A.gif
Item 164.jpg Elysian Grade A.gif
Item 7895.jpg Flaming Dragon Skull Grade A.gif
Item 98.jpg Halberd Grade A.gif
Item 7884.jpg Infernal Master Grade A.gif
Item 2504.jpg Meteor Shower Grade A.gif
Item 8682.jpg Naga Storm Grade A.gif
Item 8684.jpg Shyeed's Bow Grade A.gif
Item 8678.jpg Sirra's Blade Grade A.gif
Item 8685.jpg Sobekk's Hurricane Grade A.gif
Item 289.jpg Soul Bow Grade A.gif
Item 236.jpg Soul Separator Grade A.gif
Item 7894.jpg Spiritual Eye Grade A.gif
Item 8679.jpg Sword of Ipos Grade A.gif
Item 151.jpg Sword of Miracles Grade A.gif
Item 80.jpg Tallum Blade Grade A.gif
Item 305.jpg Tallum Glaive Grade A.gif
Item 8686.jpg Themis' Tongue Grade A.gif
Item 8683.jpg Tiphon's Spear Grade A.gif
Item 6367.jpg Angel Slayer Grade S.gif
Item 6579.jpg Arcana Mace Grade S.gif
Item 6365.jpg Basalt Battlehammer Grade S.gif
Item 6368.jpg Bow of Light Grade S.gif
Item 6371.jpg Demon Splinter Grade S.gif
Item 7575.jpg Draconic Bow Grade S.gif
Item 6369.jpg Dragon Hunter Axe Grade S.gif
Item 9450.jpg Dynasty Bagh-Nakh Grade S.gif
Item 9443.jpg Dynasty Blade Grade S.gif
Item 9445.jpg Dynasty Bow Grade S.gif
Item 10253.jpg Dynasty Crusher Grade S.gif
Item 9448.jpg Dynasty Cudgel Grade S.gif
Item 9447.jpg Dynasty Halberd Grade S.gif
Item 9446.jpg Dynasty Knife Grade S.gif
Item 9449.jpg Dynasty Mace Grade S.gif
Item 9444.jpg Dynasty Phantom Grade S.gif
Item 10252.jpg Dynasty Staff Grade S.gif
Item 9442.jpg Dynasty Sword Grade S.gif
Item 6364.jpg Forgotten Blade Grade S.gif
Item 6372.jpg Heaven's Divider Grade S.gif
Item 6366.jpg Imperial Staff Grade S.gif
Item 6370.jpg Saint Spear Grade S.gif
Item 10216.jpg Icarus Disperser Grade S80.gif
Item 10222.jpg Icarus Hall Grade S80.gif
Item 10220.jpg Icarus Hammer Grade S80.gif
Item 10221.jpg Icarus Hand Grade S80.gif
Item 10218.jpg Icarus Heavy Arms Grade S80.gif
Item 10215.jpg Icarus Sawsword Grade S80.gif
Item 10217.jpg Icarus Spirit Grade S80.gif
Item 10223.jpg Icarus Spitter Grade S80.gif
Item 10224.jpg Icarus Stinger Grade S80.gif
Item 10219.jpg Icarus Trident Grade S80.gif
Item 10225.jpg Icarus Wingblade Grade S80.gif
Item 13463.jpg Vesper Avenger Grade S80.gif
Item 13459.jpg Vesper Buster Grade S80.gif
Item 13465.jpg Vesper Caster Grade S80.gif
Item 13457.jpg Vesper Cutter Grade S80.gif
Item 13461.jpg Vesper Fighter Grade S80.gif
Item 13464.jpg Vesper Retributer Grade S80.gif
Item 13460.jpg Vesper Shaper Grade S80.gif
Item 13466.jpg Vesper Singer Grade S80.gif
Item 13458.jpg Vesper Slasher Grade S80.gif
Item 13462.jpg Vesper Stormer Grade S80.gif
Item 13467.jpg Vesper Thrower Grade S80.gif
Item 17327.jpg Apocalypse Avenger Grade R.gif
Item 17332.jpg Apocalypse Buster Grade R.gif
Item 17333.jpg Apocalypse Caster Grade R.gif
Item 17325.jpg Apocalypse Cutter Grade R.gif
Item 17328.jpg Apocalypse Fighter Grade R.gif
Item 17334.jpg Apocalypse Retributer Grade R.gif
Item 17324.jpg Apocalypse Shaper Grade R.gif
Item 17331.jpg Apocalypse Shooter Grade R.gif
Item 17326.jpg Apocalypse Slasher Grade R.gif
Item 17329.jpg Apocalypse Stormer Grade R.gif
Item 17330.jpg Apocalypse Thrower Grade R.gif
Item 17293.jpg Requiem Avenger Grade R.gif
Item 17298.jpg Requiem Buster Grade R.gif
Item 17299.jpg Requiem Caster Grade R.gif
Item 17291.jpg Requiem Cutter Grade R.gif
Item 17294.jpg Requiem Fighter Grade R.gif
Item 17300.jpg Requiem Retributer Grade R.gif
Item 17290.jpg Requiem Shaper Grade R.gif
Item 17297.jpg Requiem Shooter Grade R.gif
Item 17292.jpg Requiem Slasher Grade R.gif
Item 17295.jpg Requiem Stormer Grade R.gif
Item 17296.jpg Requiem Thrower Grade R.gif
Item 40202.jpg Supply Box (R-grade) Grade R.gif

Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36548.jpg Weapon Fragment (Mid-grade)  — 27 pcs.


Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36548.jpg Weapon Fragment (Mid-grade)  — 27 pcs.


Weapon Fragment (Mid-grade) - Related Pages
Items: Armor SetsCommon ItemsWeaponArmorPvP ItemsAccessoriesRare ItemsHead AccessoriesBeltsCloaksAgathionsBraceletsTalismansLife Crystals