Worn Leather

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Item 36516.jpg
Worn Leather
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Leather (Lv. 2) through a Warsmith.
Stats:
Weight: 2
Durability: -


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Fettered Soul 38 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Death Pass 1 25.43% — 31.35%
Vanor Silenos Chieftain 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of Glory 1 — 3 23.16% — 28.18%
Tanor Silenos Scout 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Greater Hold Resistance: Very resistant to Hold. Tanor Canyon 1 21.69% — 26.77%
Freya's Gardener 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 3 — 9 16.63% — 20.17%
Ol Mahum Captain 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 15.24% — 18.78%
Vanor Silenos Solider 46 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Glory 1 14.87% — 18.05%
Ol Mahum Raider 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 14.00% — 17.02%
Nightmare Lord 47 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Light Armor Type: Weak P. Def. and strong Evasion. Tanor Canyon 1 11.94% — 14.68%
Vagabond of the Ruins 40 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong M. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sky Wagon Relic 1 9.95% — 12.27%
Road Scavenger 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Death Pass 1 8.80% — 10.86%
Kaboo Orc Warrior 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Elven Village 1 8.687% — 10.603%
Cloudy Beast 22 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Fellmere Harvesting Grounds 1 8.684% — 10.628%
Kirunak's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 6.788% — 8.288%
Pinrul 17 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evil Hunting Grounds 1 3.894% — 4.758%
Pinrul 17 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Neutral Zone 1 3.894% — 4.758%
Felim Lizardman 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 3.527% — 4.309%
Vuku Orc 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Evil Hunting Grounds 1 3.518% — 4.300%
Treant 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 3.145% — 3.857%
Leafie 18 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 3.119% — 3.809%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 3.101% — 3.803%
Robust Growler 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 2.952% — 3.622%
Shadow Beast 15 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evil Hunting Grounds 1 2.673% — 3.283%
Shadow Beast 15 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Neutral Zone 1 2.673% — 3.283%
Kiku 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Whispering Woods 1 2.542% — 3.112%
Robust Honeybee 11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 2.408% — 2.958%
Muertos Guard 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hills of Gold 1 2.324% — 2.848%
Robust Ratel 9 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 1.805% — 2.211%
Elder Longtail Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 1.230% — 1.516%
Mountain Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hills of Gold 1 1.211% — 1.471%
Black Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.912% — 1.114%
Mountain Werewolf 7 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hills of Gold 1 0.5% — 1%
Giant Venomous Spider 18 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 0.5% — 1%
Giant Venomous Spider 18 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Spider Nest 1 0.5% — 1%



Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Farhite 39 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Alligator Beach 1 57.53% — 63.53%
Chertuba Mirage 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Def.: Orc Barracks 1 40.51% — 44.75%
Leto Lizardman Soldier 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of the Lizardmen 1 27.95% — 33.89%
Ant Warrior Captain 39 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 19.30% — 23.80%
Treant 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 16.94% — 20.70%
Robust Growler 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 16.67% — 20.21%
Leafie 18 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 15.81% — 19.47%
Growler 15 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 15.50% — 18.84%
Robust Kiku 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 14.49% — 17.59%
Kiku 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Whispering Woods 1 13.57% — 16.59%
Robust Honeybee 11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 13.23% — 16.13%
Langk Lizardman Warrior 17 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Langk Lizardmen Dwellings 1 12.34% — 15.14%
Granite Golem 37 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Extremely Strong P. Def.: Slightly Strong M. Def.: Bleed Resistance: Resistant to Bleed attack. Wasteland 1 12.12% — 14.74%
Robust Ratel 9 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Whispering Woods 1 9.57% — 11.71%
Keen Floato 5 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Strong P. Atk.: Whispering Woods 1 3.720% — 4.536%
Floato 2 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Whispering Woods 1 1.192% — 1.452%


To craft an item, its crafter must learn a Item 36856.jpg Recipe: Worn Leather - Downgrade .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 50
MP Spent: 60

Trader Place Cost
Queen of Hearts Adena.jpg 500 adena

Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 37607.jpg Treasure Chest (Western Winds) Adena.jpg 150,000 adena
Item 36516.jpg Worn Leather  — 4854 pcs.


Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 37607.jpg Treasure Chest (Western Winds) Adena.jpg 150,000 adena
Item 36516.jpg Worn Leather  — 4854 pcs.



Worn Leather - Related Pages
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