The Vitality system helps to gain more experience (Exp) and skill points (SP) when hunting mobs.
Contents
General info
- Vitality is displayed in character status window.
- Max. vitality is — 140 000 points (4 points).
- Vitality is replenished automatically depending on a day of the week:
- Each Wednesday at 6:30 a.m. your character's Vitality points are restored to 100%.
- Every day, except Wednesday, 1 point is replenished at 6.30 a.m.
- Vitality replenishes naturally and gradually in peaceful zones.
- Additionally, with PA Vitality consumption is -10%.
- When you have Vitality: XP and SP bonus +300% - when you have a Premium Account, +200% without Premium Account.
- Vitality is unique to each character on the account and their class (main, dual).
- You can use various Vitality replenishing items, and those which support vitality level or reduce its consumption. For more info, see: Additional items.
- If a character has no Vitality, the chances of getting items and the adenas to be obtained are reduced.
- With no Vitality it’s impossible to get Aether and items with the Spoil skill.
- If there's at least 1 character without Vitality in a command channel or a party, the changes of getting items/adenas are reduced for the whole command channel/party.
- If a character with no Vitality, being far enough from the party, cannot get XP, the chances of getting adenas/items for the rest of the party are not reduced.
- You can check whether a party member has no Vitality by clicking the VP icon in the party window: Active VP icon: there’s Vitality, not active VP icon: no Vitality.
Vitality Consumption
- Vitality is spent when you kill Raid Bosses and common mobs.
- The amount of Vitality being spent depends on the XP you gain.
- For characters below level 10, Vitality is not spent at all.
Additional items
Vitality replenishing items
- Emperor's Vitality Tonic can be purchased in Game Shop.
- Vitality (item) can be obtained for clan missions or purchased in PA Shop.
Item | Description |
---|---|
Emperor's Vitality Tonic |
Water of Vitality containing the strength of the emperor. Recovers 1 of the 4 Vitality bars. Cannot be used in the Olympiad. |
Vitality (item) |
Double click to recover a certain amount of Vitality. Cannot be used in the Olympiad. |
Items reducing Vitality consumption
Item | Description |
---|---|
Artifact - Vitality Consumption Support |
An artifact that decreases Vitality Consumption. Can be equipped in a support artifact slot.
When enchanted, increases Vitality Consumption bonus. Only a support artifact can be used as a material for upgrade. |
- The effect is as follows depending on artifact level:
Artifact | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Vitality Consumption reduced by | 0% | 1% | 2% | 3% | 5% | 7% | 9% | 11% | 14% | 17% | 20% |
Items to get Vitality bonus
- Erupting Vitality XP Potion can be purchased in Game Shop.
- Freya's Vital Rune can be found in Freya's Vital Rune (30-day) Pack , which is a part of high-grade rune set (30-day).
Item | Description |
---|---|
Erupting Vitality XP Potion |
For 1 h., Vitality Bonus +100% if vitality is present. Note that Vitality Bonus does not apply to boss monsters. Cooldown is 1 h. |
Freya's Vital Rune 30-day |
If stored in the inventory, increases Bonus XP gain in Vitality state by 50% (excludes boss monsters) and decreases Vitality Consumption Spd. by 15%. |
Artifact - Vitality Bonus Support |
An artifact that increases Vitality bonus. Can be equipped in a support artifact slot.
When enchanted, increases Vitality bonus. Only a support artifact can be used as a material for upgrade. |
Vital Stone Lv. 3 |
Vitality bonus +12%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence.
<Enchanting> Compounding of two jewels of the same level. <Enhancing> Greater Jewel can be obtained through compounding of two jewels of Lv. 5. |
Vital Stone Lv. 4 |
Vitality bonus +25%, Vitality Consumption -7%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence.
<Enchanting> Compounding of two jewels of the same level. <Enhancing> Greater Jewel can be obtained through compounding of two jewels of Lv. 5. |
Vital Stone Lv. 5 |
Vitality bonus +50%, Vitality Consumption -15%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence.
<Enhancing> Greater Jewel can be obtained through compounding of two jewels of Lv. 5. |
Greater Vital Stone Lv. 1 |
Vitality bonus +50%, Vitality Consumption -15%, acquired XP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects.
<Enchanting> Compounding with Jewel Energy. |
Greater Vital Stone Lv. 2 |
Vitality bonus +52%, Vitality Consumption -1, Acquired XP +16%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects.
<Enchanting> Compounding with Jewel Energy. |
Greater Vital Stone Lv. 3 |
Vitality bonus +54%, Vitality Consumption -1, Acquired XP +17%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects.
<Enchanting> Compounding with Jewel Energy. |
Greater Vital Stone Lv. 4 |
Vitality bonus +56%, Vitality Consumption -1, Acquired XP +18%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects.
<Enchanting> Compounding with Jewel Energy. |
Greater Vital Stone Lv. 5 |
Vitality bonus +60%, Vitality Consumption -20%, acquired XP +10%. Enables the Vital Wind skill. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. |
- The effect is as following depending on the level of Artifact - Vitality Bonus :
Artifact | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Vitality Bonus | 0% | 1% | 2% | 3% | 5% | 7% | 9% | 11% | 14% | 17% | 20% |
Items increasing Vitality consumption
- PA Scroll of Storm is available in PA Shop.
Item | Description |
---|---|
PA Scroll of Storm |
For PA
For 10 min., Vitality Consumption +150%, acquired XP/ SP +150%. The effect remains after death. Cooldown: 9 min. Can be used only when 1 or more Vitality bars is full. Cannot be used in the Olympiad. The effect does not stack with those of Freya's Frozen Scroll, Maphr's Wind Scroll, Dandy's Scroll: Challenge, Emperor's Growth Scroll, Scroll: Midsummer Passion, Vital Wind, Wind of Bard. |
- Active skill of Vital Stones increases vitality consumption.
- Depending on your stone level, the following active skill becomes available:
Stone | Skill |
---|---|
Vital Stone Lv. 3 | Vital Wind - lv. 1 For 15 sec., Vitality Consumption +20% and Acquired XP/ SP +20% when hunting. Cooldown: 20 min. |
Vital Stone Lv. 4 | Vital Wind - lv. 2 For 15 sec., Vitality Consumption +50% and Acquired XP/ SP +50% when hunting. Cooldown: 20 min. |
Vital Stone Lv. 5 Greater Vital Stone Lv. 1 Greater Vital Stone Lv. 2 |
Vital Wind - lv. 3 For 15 sec., Vitality Consumption +100% and Acquired XP/ SP +100% when hunting. Cooldown: 20 min. |
Greater Vital Stone Lv. 3 Greater Vital Stone Lv. 4 |
Vital Wind - lv. 4 For 15 sec., Vitality Consumption +100%, Acquired XP/ SP +120%. Cooldown: 20 min. |
Greater Vital Stone Lv. 5 | Vital Wind - lv. 5 For 30 sec., Vitality Consumption +100%, Acquired XP/ SP +150%. Cooldown: 20 min. |
List of bonuses
- Chances of getting items or adenas are different depending on whether your character has buffs or bonuses.
- Maphr's Rune 100% and High-grade Maphr's Rune 100% can be purchased in Game Shop.
- Example: item drop chance 20%:
Buff or item | Vitality | PA | Maphr's Rune 100% | High-grade Maphr's Rune 100% | Sum of bonuses | Total chances |
---|---|---|---|---|---|---|
No Vitality | 10% | 10% | 2% | |||
With Vitality | 100% | 100% | 20% | |||
No Vitality, with PA | 10% | 50% | 60% | 12% | ||
With Vitality, with PA | 100% | 50% | 150% | 30% | ||
No Vitality, with Maphr's Rune 100% | 10% | 100% | 110% | 22% | ||
With Vitality, with Maphr's Rune 100% | 100% | 100% | 200% | 40% | ||
No Vitality, with PA, with Maphr's Rune 100% | 10% | 50% | 100% | 160% | 32% | |
With Vitality, with PA, with Maphr's Rune 100% | 100% | 50% | 100% | 250% | 50% | |
With Vitality, with PA, with Maphr's Rune 100%, with High-grade Maphr's Rune 100% | 100% | 50% | 100% | 100% | 350% | 70% |
- Example: The amount of dropped adena 1000
Buff or item | Vitality | PA | High-grade Maphr's Rune 100% | Sum of bonuses | Total amount of Adena |
---|---|---|---|---|---|
No Vitality | 50% | 50% | 500 | ||
With Vitality | 100% | 100% | 1000 | ||
No Vitality, with PA | 50% | 50% | 100% | 1000 | |
With Vitality, with PA | 100% | 50% | 150% | 1500 | |
No Vitality, with High-grade Maphr's Rune 100% | 50% | 100% | 150% | 1500 | |
With Vitality, with High-grade Maphr's Rune 100% | 100% | 100% | 200% | 2000 | |
No Vitality, with PA, with High-grade Maphr's Rune 100% | 50% | 50% | 100% | 200% | 2000 |
With Vitality, with PA, with High-grade Maphr's Rune 100% | 100% | 50% | 100% | 250% | 2500 |
Vitality - Related Pages
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Vitality - Related Pages
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