Talismans give additional power to your character and help it in fights against mobs and other characters.
Contents
- 1 General Info
- 2 Types of talismans
- 2.1 Common talismans
- 2.2 Talismans of the Seven Signs
- 2.3 Seed Talismans
- 2.4 Talismans - Abundance
- 2.5 PA Talismans
- 2.6 Talismans for Marks of Battle
- 2.7 Castle and Fortress talismans
- 2.8 Sayha's and Venir's talismans
- 2.9 Talismans - Wind
- 2.10 Faction Talismans
- 2.11 Heavenly Talisman
- 2.12 Epic Talisman
- 2.13 Talisman of Protection and Blood-stained Talisman of Protection
- 3 List of talismans
General Info
- Talismans may give either a passive bonus or an active skill. If you use several talismans of the same type, their effects don’t sum up.
- Talismans with a passive bonus should be just put on your character.
- Talismans with an active skill give the skill only 30 seconds after they are put on. Skills have usage timeouts. Active skills, when used, spend talisman mana.
- There are temporary talismans which are limited by a certain amount of mana or have a certain time of existence, and permanent. Temporary talismans disappear once their mana limit is spent or the time of their existence is over.
- You need a right hand bracelet to use talismans. The amount of the available slots depends on your bracelet grade: the higher the grade, the more talismans you can use at the same time.
- There are also Dimensional Bracelets, which have 1-6 slots for talismans depending on their level. See also: Dimensional Bracelets.
Bracelet grade | Amount of slots for talismans |
---|---|
Grade C | 1 |
Grade B | 2 |
Grade A | 3 |
Grade S | 4 |
Grade R or above |
5 |
See also:
Types of talismans
Common talismans
- There are several types of common talismans: yellow, red, blue, orange and grey.
- You can buy common talismans from traders in Accessory shops in the Town of Giran, Rune Township and the Town of Aden or from Clan hall Managers in contestable clan halls.
Talismans of the Seven Signs
- There are three Talismans of the Seven Signs: Talisman of Lilith , Talisman of Anakim and Talisman of Seven Signs .
- Talismans of the Seven Signs don't give any effect if equipped together, however Talisman of Seven Signs gives additional effects with such talismans as Talisman of Longing or Talisman of Insanity .
- You can buy Talisman of Seven Signs from Seed Talisman Manager:
Item | Cost |
---|---|
Talisman of Seven Signs | Talisman of Lilith — 1 pcs. Talisman of Anakim — 1 pcs. Seven Signs' Energy — 1 pcs. |
For more info, see: Talismans of the Seven Signs.
Seed Talismans
- There are 7 Seed Talismans: Talisman - Infinity, Talisman - Destruction, Talisman - Annihilation, Talisman - Hellfire, Talisman - Desire, Talisman - Longing, Talisman - Insanity.
- Talisman - Insanity can be obtained buy consecutive upgrade of all Seed Talismans, starting from Talisman - Infinity. You can upgrade such talismans via NPC Seed Talisman Manager.
For more info, see: Seed Talismans.
Talismans - Abundance
There are several types of Talismans - Abundance.
- Talismans - Abundance level 1: Talisman of Abundance (War), Talisman of Abundance (Tactics), Talisman of Abundance (Morale) and Talisman of Abundance (Physique).
- Talismans - Abundance level 2: Talisman of Hunter , Talisman of Slaughterer , Talisman of Conquerer and Talisman of Outlaw .
- Talismans - Abundance level 3: High-grade Talisman of Abundance Lv. 1 , High-grade Talisman of Abundance Lv. 2 , High-grade Talisman of Abundance Lv. 3 and High-grade Talisman of Abundance Lv. 4 .
- The greater the level of a Talisman - Abundance, the more powerful its effects.
- Merchant of Mammon exchanges 3 types of Talismans - Abundance level 1, so you could get 1 specific talisman level 2.
- Use Talismans - Abundance level 2 and the corresponding recipes to make High-grade Talismans - Abundance level 1~4.
- To create a High-grade Talisman - Abundance level 1 you need by 1 talisman level 2 and a recipe level 1.
- To create a High-grade Talisman - Abundance level 2~4, besides talismans level 2 and the recipes of the corresponding level, you need a High-grade Talisman - Abundance of the previous level.
- You can get Talismans - Abundance of all levels and the recipes from making High-grade Talismans - Abundance from Talisman of Abundance Pack .
See also:
PA Talismans
You can buy different talismans, including 3-day Talismans - Abundance, in PA Shop.
See also: PA Shop.
Talismans for Marks of Battle
Olympiad Manager sells several types of talismans which can only be used on the Grand Olympiad and the Ceremony of Chaos.
- Talismans for Marks of Battle are time-limited: 1 and 3 days.
Item | Cost |
---|---|
Talisman of Battle - Attack (1-day) | 300,000 adena Mark of Battle — 6 pcs. |
Talisman of Battle - Attack (3-day) | 500,000 adena Mark of Battle — 10 pcs. |
Talisman of Battle - Cancel Hide (1-day) | 200,000 adena Mark of Battle — 4 pcs. |
Talisman of Battle - Cancel Hide (3-day) | 350,000 adena Mark of Battle — 7 pcs. |
Talisman of Battle - Speed (1-day) | 300,000 adena Mark of Battle — 6 pcs. |
Talisman of Battle - Speed (3-day) | 500,000 adena Mark of Battle — 10 pcs. |
Talisman of Battle - Support (1-day) | 300,000 adena Mark of Battle — 6 pcs. |
Talisman of Battle - Support (3-day) | 500,000 adena Mark of Battle — 10 pcs. |
Castle and Fortress talismans
Those who own a castle or a fortress can purchase a Fortress Talisman Box from NPC Court Wizard and Support Unit Captain.
- Open the box to get one of the talismans.
- Castle and Fortress talismans are time-limited: 15 days.
Item | Cost |
---|---|
Fortress Talisman Box | 17,600,000 adena Knight's Epaulette — 2800 pcs. |
Sayha's and Venir's talismans
- There are 10 levels of Sayha's talisman and 24 levels of Venir's talisman.
- Sayha's and Venir's talismans have no time limits.
- If you equip together Sayha's talisman level 4+ and Venir's talisman level 12+, your character will get special passive empowerments.
For more info, see: Sayha's and Venir's Talismans
Talismans - Wind
Use Alchemy to get a Talisman of Wind Pack , where you can find 4 talismans: Talisman of Wind - P. Skill Critical Damage , Talisman of Wind - M. Skill Critical Damage , Talisman of Wind - Debuff Resistance .
See also: Alchemy.
Faction Talismans
- There are 5 types of Faction talismans: Blackbird clan talismans, Mother Tree Guardians talismans, Kingdom's Royal Guard talismans, Unworldly Visitors talismans and Giant Trackers talismans.
- All faction talismans have 10 levels. The higher the level, the powerful the buffs of such talismans.
- You can buy and upgrade Faction talismans to level 10 via representatives of the corresponding faction.
For more info, see: Faction Talismans.
Heavenly Talisman
- Heavenly Talisman can be obtained through combination out of Talisman of Insanity (2).
- Heavenly Talisman can be sealed via NPC Seed Talisman Manager in the Town of Aden.
Epic Talisman
- Epic Talisman can be obtained through combination out of Talisman of Seven Signs (2).
- When used together with a Heavenly Talisman/ Talisman - Longing/ Talisman - Insanity Attribute Attack +50, Resistance to All Weapons +3%.
- Effects of two identical talismans do not stack.
Talisman of Protection and Blood-stained Talisman of Protection
- Talisman of Protection Lv. 1 can be purchased from NPC Seed Talisman Manager in the Town of Aden for 250,000,000 adena.
- Talisman of Protection can be upgraded up to level 10 through combination with a special item: Energy of Protection , which can be obtained by winning a game in Tarot Cards.
- Bloodstained Talisman of Protection is a temporary 8-hours talisman/ You can buy it from NPC Seed Talisman Manager in the Town of Aden for Crystal of Protection — 10 pcs. + Dark Armor Enhancement Stone — 1 pcs. or for Crystal of Protection — 10 pcs. + Bloody Armor Enhancement Stone — 1 pcs.
List of talismans
Item | Description |
---|---|
Yellow Talisman - CP Recovery Rate |
Increases CP Recovery Rate. Effects of two identical talismans do not stack. Shadow item. |
Yellow Talisman - HP Recovery Rate |
Increases HP Recovery Rate. Effects of two identical talismans do not stack. Shadow item. |
Low-grade Yellow Talisman - MP Recovery Rate |
Increases MP Recovery Rate. Effects of two identical talismans do not stack. Shadow item. |
Yellow Talisman - P. Def. |
Increases P. Def. Effects of two identical talismans do not stack. Shadow item. |
Yellow Talisman - Healing Power |
Increases Healing Power. Effects of two identical talismans do not stack. Shadow item. |
Yellow Talisman - M. Atk. |
Increases M. Atk. Effects of two identical talismans do not stack. Shadow item. |
Yellow Talisman - Speed |
Increases Speed. Effects of two identical talismans do not stack. Shadow item. |
Yellow Talisman - Evasion |
Increases P. Evasion. The effect doesn't stack if two identical talismans are equipped. Shadow Item. |
Red Talisman - HP/CP Recovery |
Increases HP/ CP Recovery Rate. Effects of two identical talismans do not stack. Shadow item. |
Blue Talisman - P. Atk. |
When used, increases P. Atk. Effects of two identical talismans do not stack. Shadow item. |
Blue Talisman - Shield Defense |
When used, increases Shield Defense. Effects of two identical talismans do not stack. Shadow item. |
Orange Talisman - Hot Springs CP Potion |
Consumes 16 Soulstones to create a Hot Springs CP Potion. The effect doesn't stack if two identical talismans are equipped. Shadow Item. |
Grey Talisman - Yeti Transform |
Can transform into a Yeti for a certain amount of time. Transformation is cancelled if the item unequipped. The effect doesn't stack if two identical talismans are equipped. Shadow Item. |
Grey Talisman - Buffalo Transform |
Can transform into a Buffalo for a certain amount of time. Transformation is cancelled if the item unequipped. The effect doesn't stack if two identical talismans are equipped. Shadow Item. |
Item | Description |
---|---|
Talisman of Lilith |
M. Def. +552, MP Recovery Rate +3, Dark Resistance +10, Damage Reflection Resistance +6%. The effect does not stack with that of Talisman of Anakim/ Seven Signs.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enhancing> Take it along with Talisman of Anakim and Seven Signs' Energy to Seed Talisman Manager to obtain Talisman of Seven Signs. |
Talisman of Anakim |
P Def. +971, HP Recovery Rate +6, Dark/ Holy Resistance +10, Damage Reflection Resistance +6%. The effect does not stack with that of Talisman of Lilith/ Seven Signs.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enhancing> Take it along with Talisman of Lilith and Seven Signs' Energy to Seed Talisman Manager to obtain Talisman of Seven Signs. |
Talisman of Seven Signs |
M. Def. +736, P. Def. +1126, MP Recovery Rate +4, HP Recovery Rate +8, Attribute Resistance +10, Damage Reflection Resistance +14%. When equipped with Talisman of Longing/ Insanity, Attribute Attack +50, Resistance to All Weapons +3%.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enhancing> Can be compounded with Talisman of Seven Signs to obtain Epic Talisman. |
Item | Description |
---|---|
Talisman of Infinity |
Max HP/ MP/ CP +100, P./ M. Accuracy +1, P./ M. Evasion +1, Vampiric Rage effect +2%, Atk. Spd./ Casting Spd. +10.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enhancing> Can be upgraded to Talisman of Destruction through Seed Talisman Manager. |
Talisman of Destruction |
Max HP/ MP/ CP +100, P./ M. Accuracy +2, P./ M. Evasion +2, Vampiric Rage effect +2%, Atk. Spd./ Casting Spd. +10, Critical Rate for standard attacks +30, M. Skill Critical Rate +10.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enhancing> Take it along with Energy of Destruction and Giant's Energy to Seed Talisman Manager to obtain Talisman of Annihilation. |
Talisman of Annihilation |
Max HP/ MP/ CP +300, P./ M. Accuracy +2, P./ M. Evasion +2, Vampiric Rage effect +3%, Atk. Spd./ Casting Spd. +20, Critical Rate for standard attacks +30, M. Skill Critical Rate +10, P. Atk. +103, M. Atk. +156.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enhancing> Take it along with Energy of Destruction and Giant's Energy to Seed Talisman Manager to obtain Talisman of Hellfire. |
Talisman of Hellfire |
Max HP/ MP/ CP +400, P./ M. Accuracy +2, P./ M. Evasion +2, Vampiric Rage effect +3%, Atk. Spd./ Casting Spd. +30, Critical Rate for standard attacks +30, M. Skill Critical Rate +10, P. Atk. +103, M. Atk. +156, Skill Power +1%, Damage Reflection Resistance +10, P./ M. Def. +20.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enhancing> Take it along with Hellfire Energy and Giant's Energy to Seed Talisman Manager to obtain Talisman of Desire. |
Talisman of Desire |
Max HP/ MP/ CP +500, P./ M. Accuracy +2, P./ M. Evasion +2, Vampiric Rage effect +3%, Atk. Spd./ Casting Spd. +40, Critical Rate for standard attacks +30, M. Skill Critical Rate +10, P. Atk. +203, M. Atk. +256, Skill Power +2%, Damage Reflection Resistance +20, P./ M. Def. +40, Skill MP Consumption -1%.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enhancing> Take it along with Energy of Desire and Giant's Energy to Seed Talisman Manager to obtain Talisman of Longing. |
Talisman of Longing |
Max HP/ MP/ CP +600, P./ M. Accuracy +2, P./ M. Evasion +2, Vampiric Rage effect +3%, Atk. Spd./ Casting Spd. +50, Critical Rate for standard attacks +30, M. Skill Critical Rate +10, P. Atk. +303, M. Atk. +356, Skill Power +4%, Damage Reflection Resistance +30%, P./ M. Def. +60, STR/ INT/ CON/ MEN/ DEX/ WIT +2, Skill MP consumption -3%.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enhancing> Can be compounded with Energy of Longing to obtain Talisman of Insanity. |
Talisman of Insanity |
Max HP/ MP/ CP +800, P./ M. Accuracy +2, P./ M. Evasion +2, Vampiric Rage effect +5%, Atk. Spd./ Casting Spd. +60, P. Critical Rate +30, M. Critical Rate +10, P. Atk. +638, M. Atk. +742, Skill Power +5%, Damage Reflection Resistance +30%, P. Def. +563, M. Def. +368, STR/ INT/ CON/ MEN/ DEX/ WIT/ CHA/ LUC +2, Fixed Damage Resistance +10%, Skill MP Consumption -3%, Skill Cooldown -3%.
<Enhancing> Can be compounded with Talisman of Insanity to obtain Heavenly Talisman. |
Item | Description |
---|---|
Talisman of Abundance War |
P. Atk. +154, M. Atk. +181, P./ M. Evasion +4.
Note! Effects of two identical talismans do not stack. |
Talisman of Abundance Tactics |
Attribute Resistance +10, Debuff Resistance +10%.
Note! Effects of two identical talismans do not stack. |
Talisman of Abundance Morale |
P./ M. Critical Rate +8%, Received P. Critical Damage -10%, Received Skill PvP Damage -10%.
Note! Effects of two identical talismans do not stack. |
Talisman of Abundance Physique |
Max HP/ MP/ CP +325, HP/ MP/ CP Recovery Rate +5.
Note! Effects of two identical talismans do not stack. |
Talisman of Hunter Abundance |
P. Atk. +231, M. Atk. +271, P./ M. Evasion +7, Attribute Resistance +15, Debuff Resistance +13%, P./ M. Critical Rate +13%. Received Critical Damage -15%, received Skill PvP damage -15%.
Note! Effects of two identical talismans do not stack. |
Talisman of Slaughterer Abundance |
P. Atk. +231, M. Atk. +271 P./ M. Evasion +7, Attribute Resistance +15, Debuff Resistance +13%, Max HP/ MP/ CP +490, HP/ MP/ CP Recovery Rate +7.
Note! Effects of two identical talismans do not stack. |
Talisman of Conquerer Abundance |
P. Atk. +231, M. Atk. +271, P./ M. Evasion +7, P./ M. Critical Rate +13%, Max HP/ MP/ CP +490, HP/ MP/ CP Recovery Rate +7, received P. Critical Damage -15%, received Skill PvP damage -15%.
Note! Effects of two identical talismans do not stack. |
Talisman of Outlaw Abundance |
Attribute Resistance +15, Debuff Resistance +13%, P./ M. Critical Rate +13%, Max HP/ MP/ CP +490, HP/ MP/ CP Recovery Rate +7, Received P. Critical Damage -15%, Received Skill PvP Damage -15%.
Note! Effects of two identical talismans do not stack. |
High-grade Talisman of Abundance Lv. 1 |
Max HP/ MP/ CP +510, P. Def. +971, M. Def. +552, P./ M. Evasion +7, Attribute Resistance +15, Debuff Resistance +15%, received Critical Damage from standard attacks -15%, received PvP damage -15%. Enables the Power of Abundance skill (P. Atk. +15%, M. Atk. +15%, Skill Power +15%, Skill Critical Rate +15%. Duration: 1 min. Cooldown: 10 min.).
Note! Effects of two identical talismans do not stack. |
High-grade Talisman of Abundance Lv. 2 |
Max HP/ MP/ CP +531, P. Def. +1051, M. Def. +609, P./ M. Evasion +8, Attribute Resistance +17, Debuff Resistance +15%, received Critical Damage from standard attacks -15%, received PvP damage -15%. Enables the Power of Abundance skill (P. Atk. +16%, M. Atk. +16%, Skill Power +16%, Skill Critical Rate +16%. Duration: 1 min. Cooldown: 10 min.).
Note! Effects of two identical talismans do not stack. |
High-grade Talisman of Abundance Lv. 3 |
Max HP/ MP/ CP +563, P. Def. +1184, M. Def. +706, P./ M. Evasion +9, Attribute Resistance +20, Debuff Resistance +15%, received Critical Damage from standard attacks -15%, received PvP damage -15%. Enables the Power of Abundance skill (P. Atk. +17%, M. Atk. +17%, Skill Power +17%, Skill Critical Rate +17%. Duration: 1 min. Cooldown: 10 min.).
Note! Effects of two identical talismans do not stack. |
High-grade Talisman of Abundance Lv. 4 |
Max HP/ MP/ CP +591, P. Def. +1307, M. Def. +799, P./ M. Evasion +10, Attribute Resistance +25, Debuff Resistance +15%, received Critical Damage from standard attacks -15%, received PvP damage -15%. Enables the Power of Abundance skill (P. Atk. +20%, M. Atk. +20%, Skill Power +20%, Skill Critical Rate +20%. Duration: 1 min. Cooldown: 10 min.).
Note! Effects of two identical talismans do not stack. |
Item | Description |
---|---|
PA Talisman - STR PA exclusive |
When equipped, STR +5. Effects of two identical talismans do not stack. |
PA Talisman - INT PA exclusive |
When equipped, INT +5. Effects of two identical talismans do not stack. |
PA Talisman - DEX PA exclusive |
When equipped, DEX +5. Effects of two identical talismans do not stack. |
PA Talisman - WIT PA exclusive |
When equipped, WIT +5. Effects of two identical talismans do not stack. |
PA Talisman - CON PA exclusive |
When equipped, CON +5. Effects of two identical talismans do not stack. |
PA Talisman - MEN PA exclusive |
When equipped, MEN +5. Effects of two identical talismans do not stack. |
PA Talisman - Attribute Attack PA exclusive |
When equipped, Attribute Attack +50. Effects of two identical talismans do not stack. |
PA Talisman - Fire Resistance PA exclusive |
When equipped, Fire Resistance +50. The effect of identical talismans does not stack. |
PA Talisman - Water Resistance PA exclusive |
When equipped, Water Resistance +50. The effect of identical talismans does not stack. |
PA Talisman - Wind Resistance PA exclusive |
When equipped, Wind Resistance +50. The effect of identical talismans does not stack. |
PA Talisman - Earth Resistance PA exclusive |
When equipped, Earth Resistance +50. The effect of identical talismans does not stack. |
PA Talisman - Holy Resistance PA exclusive |
When equipped, Holy Resistance +50. The effect of identical talismans does not stack. |
PA Talisman - Dark Resistance PA exclusive |
When equipped, Dark Resistance +50. The effect of identical talismans does not stack. |
Talisman of Hunter Abundance / 3-day |
P. Atk. +231, M. Atk. +271, P./ M. Evasion +7, Attribute Resistance +15, Debuff Resistance +13%, P./ M. Critical Rate +13%, Received Critical Damage -15%, Received Skill Damage in PvP -15%. Additionally, decreases Received PvP Damage.
Note! Effects of two identical talismans do not stack. |
Talisman of Slaughterer Abundance / 3-day |
P. Atk. +231, M. Atk. +271, P./ M. Evasion +7, Attribute Resistance +15, Debuff Resistance +13%, Max HP/ MP/ CP +490, HP/ MP/ CP Recovery Rate +7.
Note! Effects of two identical talismans do not stack. |
Talisman of Conquerer Abundance / 3-day |
P. Atk. +231, M. Atk. +271, P./ M. Evasion +7, P./ M. Critical Rate +13%, Max HP/ MP/ CP +490, HP/ MP/ CP Recovery Rate +7, Received Critical Damage -15%, Received Skill Damage in PvP -15%.
Note! Effects of two identical talismans do not stack. |
Talisman of Outlaw Abundance / 3-day |
Attribute Resistance +15, Debuff Resistance +13%, P./ M. Critical Rate +13%, Max HP/ MP/ CP +490, HP/ MP/ CP Recovery Rate +7, Received Critical Damage -15%, Received Skill Damage in PvP -15%.
Note! Effects of two identical talismans do not stack. |
Item | Description |
---|---|
Talisman of Battle - Attack (1-day) |
Enables the Talisman of Battle - Attack skill. For 10 sec., P. Atk. +20%, M. Atk. +20%, Skill Critical Rate +20%, Skill Critical Damage +20%. Can only be used in the Grand Olympiad and the Ceremony of Chaos. Available for 1 d. |
Talisman of Battle - Attack (3-day) |
Enables the Talisman of Battle - Attack skill. For 10 sec., P. Atk. +20%, M. Atk. +20%, Skill Critical Rate +20%, Skill Critical Damage +20%. Can only be used in the Grand Olympiad and the Ceremony of Chaos. Available for 3 d. |
Talisman of Battle - Cancel Hide (1-day) |
Enables the Talisman of Battle - Cancel Hide skill. Cancels Hide buffs of nearby enemies. Can only be used in the Grand Olympiad. Available for 1 d. |
Talisman of Battle - Cancel Hide (3-day) |
Enables the Talisman of Battle - Cancel Hide skill. Cancels Hide buffs of nearby enemies. Can only be used in the Grand Olympiad. Available for 3 d. |
Talisman of Battle - Support (1-day) |
Enables the Talisman of Battle - Support skill. Blocks Hide, Invincibility and Talisman buffs of nearby enemies. Can only be used in the Grand Olympiad and the Ceremony of Chaos. Available for 1 d. |
Talisman of Battle - Support (3-day) |
Enables the Talisman of Battle - Support skill. Blocks Hide, Invincibility and Talisman buffs of nearby enemies. Can only be used in the Grand Olympiad and the Ceremony of Chaos. Available for 3 d. |
Talisman of Battle - Speed (1-day) |
Enables the Talisman of Battle - Speed skill. For 10 sec., Atk. Spd. +20%, Casting Spd. +20%, Speed +60, Skill Cooldown -20%. Can only be used in the Grand Olympiad and the Ceremony of Chaos. Available for 1 d. |
Item | Description |
---|---|
Fortress Talisman - Shield Defense 15-day |
When equipped, Shield Def. +50%. |
Fortress Talisman - M. Atk. 15-day |
M. Atk. +5%. |
Fortress Talisman - M. Def. 15-day |
M. Def. +10%. |
Fortress Talisman - M. Accuracy 15-day |
M. Accuracy +16. |
Fortress Talisman - Max HP 15-day |
Max HP +10%. |
Fortress Talisman - Max MP 15-day |
When equipped, Max MP +10%. |
Fortress Talisman - M. Skill Power 15-day |
M. Skill Power +5%. |
Fortress Talisman - P. Skill Power 15-day |
P. Skill Power +5%. |
Fortress Talisman - Atk. Spd. 15-day |
When equipped, Atk. Spd. +5%. |
Fortress Talisman - Casting Spd. 15-day |
When equipped, Casting Spd. +5%. |
Fortress Talisman - Speed 15-day |
Speed +15. |
Fortress Talisman - P. Atk. 15-day |
P. Atk. +5%. |
Fortress Talisman - P. Def. 15-day |
When equipped, P. Def. +10%. |
Fortress Talisman - P. Accuracy 15-day |
When equipped, P. Accuracy +16. |
Fortress Talisman - Vitality 15-day |
Vitality Bonus +10%. |
Item | Description |
---|---|
Sayha's Talisman Lv. 1 |
Grants Sayha's power. P. Def. +112, M. Def. +74, acquired XP/ SP +1%.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Sayha's Talisman Lv. 2 |
Grants Sayha's power. P. Def. +225, M. Def. +147, acquired XP/ SP +2%.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Sayha's Talisman Lv. 3 |
Grants Sayha's power. P. Def. +450, M. Def. +294, acquired XP/ SP +3%.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Sayha's Talisman Lv. 4 |
Grants Sayha's power. P. Def. +676, M. Def. +441, acquired XP/ SP +5%. If equipped with Venir's Talisman Lv. 12+, Skill Power +2%, Skill Cooldown -2%.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Sayha's Talisman Lv. 5 |
Grants Sayha's power: P. Def. +901, M. Def. +589, acquired XP/ SP +7%. If equipped with Venir's Talisman Lv. 12 or higher, Skill Power +2%, Skill Cooldown -2%.
Active Skill: Sayha's Grace Lv. 1 If two identical talismans are equipped, only the effect of the max level talisman is applied. |
Sayha's Talisman Lv. 6 |
Grants Sayha's power: P. Def. +1126, M. Def. +736, Acquired XP/ SP +10%. If equipped with Venir's Talisman Lv. 12 or higher, Skill Power +3%, Skill Cooldown -3%.
Active Skills: Sayha's Grace Lv. 1 Sayha's Encouragement Lv. 1 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Sayha's Talisman Lv. 7 |
Grants Sayha's power: P. Def. +1351, M. Def. +883, and acquired XP/ SP +15%. If equipped with Venir's Talisman Lv. 12 or higher, Skill Power +3% and Skill Cooldown -3%.
Active Skill: Sayha's Grace Lv. 1 Sayha's Encouragement Lv. 1 Sayha's Anger Lv. 1 If two identical talismans are equipped, only the effect of the max level talisman is applied. |
Sayha's Talisman Lv. 8 |
Grants Sayha's power: P. Def. +1576, M. Def. +1030, and acquired XP/ SP +20%. If equipped with Venir's Talisman Lv. 12 or higher, Skill Power +5% and Skill Cooldown -5%.
Active Skill: Sayha's Grace Lv. 2 Sayha's Encouragement Lv. 2 Sayha's Anger Lv. 2 Sayha's Support Lv. 1 If two identical talismans are equipped, only the effect of the max level talisman is applied. |
Sayha's Talisman Lv. 9 |
Grants Sayha's power. P. Def. +1801, M. Def. +1178, acquired XP/ SP +25%, Recovery Potions' Effect +1000 (except percent recovery items). If equipped with Venir's Talisman Lv. 12+, Skill Power +5%, Skill Cooldown -5%.
Active skills: Sayha's Grace Lv. 3 Sayha's Encouragement Lv. 3 Sayha's Anger Lv. 3 Sayha's Support Lv. 2 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Sayha's Talisman Lv. 10 |
Grants Sayha's power: P. Def. +2027, M. Def. +1325, and acquired XP/ SP +30%, Healing Potion Efficiency +2,000 (except percent recovery items). If equipped with Venir's Talisman Lv. 12 or higher, Skill Power +9% and Skill Cooldown -5%.
Active Skill: Sayha's Grace Lv. 4 Sayha's Encouragement Lv. 4 Sayha's Anger Lv. 4 Sayha's Support Lv. 3 If two identical talismans are equipped, only the effect of the max level talisman is applied. |
Item | Description |
---|---|
Venir's Talisman Lv. 1 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 2 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 3 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 4 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 5 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 6 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 7 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 8 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 9 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN +2, WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 10 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT +2, CON/ INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 11 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON +2, INT/ DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 12 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT +2, DEX/ STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 13 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX +2, STR/ LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 14 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR +2, LUC/ CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 15 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +2, CHA +1. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 16 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 17 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN +3, WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 18 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT +3, CON/ INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 19 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON +3, INT/ DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 20 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT +3, DEX/ STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 21 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX +3, STR/ LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 22 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR +3, LUC/ CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 23 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +3, CHA +2. Effects of two identical talismans do not stack, the higher-level talisman takes precedence.
<Enchanting> Compounding with Venir's Talisman of the same level. |
Venir's Talisman Lv. 24 |
A talisman crafted with magic and arcane knowledge by Venir, the leader of Ertheia delegation. MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +3. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Item | Description |
---|---|
Talisman of Wind - P. Skill Critical Damage Passive |
P. Skill Critical Damage +10%. |
Talisman of Wind - M. Skill Critical Damage Passive |
M. Skill Critical Damage +10%. |
Talisman of Wind - Defense Active |
For 15 sec., greatly increases P./ M. Def. when used. Cooldown: 20 min. |
Talisman of Wind - Debuff Resistance Active |
When used, debuff resistance increases for 15 sec. Cooldown of 20 min. |
Item | Description |
---|---|
Blackbird Clan Talisman Lv. 1 |
A Talisman that can be worn only by those who have gained acceptance from the Blackbird Clan. When equipped, damage received from Demons -1%. |
Blackbird Clan Talisman Lv. 2 |
A Talisman that can be worn only by those who have gained acceptance from the Blackbird Clan. When equipped, damage received from Demons -2%. |
Blackbird Clan Talisman Lv. 3 |
A Talisman that can be worn only by those who have gained acceptance from the Blackbird Clan. When equipped, damage received from Demons -3%. |
Blackbird Clan Talisman Lv. 4 |
A Talisman that can be worn only by those who have gained acceptance from the Blackbird Clan. When equipped, damage received from Demons -4%. |
Blackbird Clan Talisman Lv. 5 |
A Talisman that can be worn only by those who have gained acceptance from the Blackbird Clan. When equipped, damage received from Demons -5%. |
Blackbird Clan Talisman Lv. 6 |
A Talisman that can be worn only by those who have gained acceptance from the Blackbird Clan. When equipped, damage received from Demons -6%, P. Atk. against Demons +1%. |
Blackbird Clan Talisman Lv. 7 |
A Talisman that can be worn only by those who have gained acceptance from the Blackbird Clan. When equipped, damage received from Demons -7%, P. Atk. against Demons +2%. |
Blackbird Clan Talisman Lv. 8 |
A Talisman that can be worn only by those who have gained acceptance from the Blackbird Clan. When equipped, damage received from Demons -8%, P. Atk. against Demons +3%, P. Atk. +1%. |
Blackbird Clan Talisman Lv. 9 |
A Talisman that can be worn only by those who have gained acceptance from the Blackbird Clan. When equipped, damage received from Demons -9%, P. Atk. against Demons +4%, P. Atk. +2%. |
Blackbird Clan Talisman Lv. 10 |
A Talisman that can be worn only by those who have gained acceptance from the Blackbird Clan. When equipped, damage received from Demons -10%, P. Atk. against Demons +5%, P. Atk. +3%. |
Item | Description |
---|---|
Mother Tree Guardians Talisman Lv. 1 |
A Talisman created by the Mother Tree Guardians using all of their knowledge. When equipped, damage received from Plants -1%. |
Mother Tree Guardians Talisman Lv. 2 |
A Talisman created by the Mother Tree Guardians using all of their knowledge. When equipped, damage received from Plants -2%. |
Mother Tree Guardians Talisman Lv. 3 |
A Talisman created by the Mother Tree Guardians using all of their knowledge. When equipped, damage received from Plants -3%. |
Mother Tree Guardians Talisman Lv. 4 |
A Talisman created by the Mother Tree Guardians using all of their knowledge. When equipped, damage received from Plants -4%. |
Mother Tree Guardians Talisman Lv. 5 |
A Talisman created by the Mother Tree Guardians using all of their knowledge. When equipped, damage received from Plants -5%. |
Mother Tree Guardians Talisman Lv. 6 |
A Talisman created by the Mother Tree Guardians using all of their knowledge. When equipped, damage received from Plants -6%, P. Atk. against Plants +1%. |
Mother Tree Guardians Talisman Lv. 7 |
A Talisman created by the Mother Tree Guardians using all of their knowledge. When equipped, damage received from Plants -7%, P. Atk. against Plants +2%. |
Mother Tree Guardians Talisman Lv. 8 |
A Talisman created by the Mother Tree Guardians using all of their knowledge. When equipped, damage received from Plants -8%, P. Atk. against Plants +3%, M. Atk. +1%. |
Mother Tree Guardians Talisman Lv. 9 |
A Talisman created by the Mother Tree Guardians using all of their knowledge. When equipped, damage received from Plants -9%, P. Atk. against Plants +4%, M. Atk. +2%. |
Mother Tree Guardians Talisman Lv. 10 |
A Talisman created by the Mother Tree Guardians using all of their knowledge. When equipped, damage received from Plants -10%, P. Atk. against Plants +5%, M. Atk. +3%. |
Item | Description |
---|---|
Kingdom's Royal Guard Talisman Lv. 1 |
A Talisman issued by the Kingdom's Royal Guard for the battle against the Embryo. When equipped, damage received from Embryo -1%. |
Kingdom's Royal Guard Talisman Lv. 2 |
A Talisman issued by the Kingdom's Royal Guard for the battle against the Embryo. When equipped, damage received from Embryo -2%. |
Kingdom's Royal Guard Talisman Lv. 3 |
A Talisman issued by the Kingdom's Royal Guard for the battle against the Embryo. When equipped, damage received from Embryo -3%. |
Kingdom's Royal Guard Talisman Lv. 4 |
A Talisman issued by the Kingdom's Royal Guard for the battle against the Embryo. When equipped, damage received from Embryo -4%. |
Kingdom's Royal Guard Talisman Lv. 5 |
A Talisman issued by the Kingdom's Royal Guard for the battle against the Embryo. When equipped, damage received from Embryo -5%. |
Kingdom's Royal Guard Talisman Lv. 6 |
A Talisman issued by the Kingdom's Royal Guard for the battle against the Embryo. When equipped, damage received from Embryo -6%, P. Atk. against Embryo +1%. |
Kingdom's Royal Guard Talisman Lv. 7 |
A Talisman issued by the Kingdom's Royal Guard for the battle against the Embryo. When equipped, damage received from Embryo -7%, P. Atk. against Embryo +2%. |
Kingdom's Royal Guard Talisman Lv. 8 |
A Talisman issued by the Kingdom's Royal Guard for the battle against the Embryo. When equipped, damage received from Embryo -8%, P. Atk. against Embryo +3%, P./ M. Def. +1%. |
Kingdom's Royal Guard Talisman Lv. 9 |
A Talisman issued by the Kingdom's Royal Guard for the battle against the Embryo. When equipped, damage received from Embryo -9%, P. Atk. against Embryo +4%, P./ M. Def. +2%. |
Kingdom's Royal Guard Talisman Lv. 10 |
A Talisman issued by the Kingdom's Royal Guard for the battle against the Embryo. When equipped, damage received from Embryo -10%, P. Atk. against Embryo +5%, P./ M. Def. +3%. |
Item | Description |
---|---|
Unworldly Visitors Talisman Lv. 1 |
A Talisman created by the energy of the Pure Spirits remaining in the Garden of Spirits. When equipped, damage received from Spirits -1%. |
Unworldly Visitors Talisman Lv. 2 |
A Talisman created by the energy of the Pure Spirits remaining in the Garden of Spirits. When equipped, damage received from Spirits -2%. |
Unworldly Visitors Talisman Lv. 3 |
A Talisman created by the energy of the Pure Spirits remaining in the Garden of Spirits. When equipped, damage received from Spirits -3%. |
Unworldly Visitors Talisman Lv. 4 |
A Talisman created by the energy of the Pure Spirits remaining in the Garden of Spirits. When equipped, damage received from Spirits -4%. |
Unworldly Visitors Talisman Lv. 5 |
A Talisman created by the energy of the Pure Spirits remaining in the Garden of Spirits. When equipped, damage received from Spirits -5%. |
Unworldly Visitors Talisman Lv. 6 |
A Talisman created by the energy of the Pure Spirits remaining in the Garden of Spirits. When equipped, damage received from Spirits -6%, P. Atk. against Spirits +1%. |
Unworldly Visitors Talisman Lv. 7 |
A Talisman created by the energy of the Pure Spirits remaining in the Garden of Spirits. When equipped, damage received from Spirits -7%, P. Atk. against Spirits +2%. |
Unworldly Visitors Talisman Lv. 8 |
A Talisman created by the energy of the Pure Spirits remaining in the Garden of Spirits. When equipped, damage received from Spirits -8%, P. Atk. against Spirits +3%, M. Critical Damage +1%. |
Unworldly Visitors Talisman Lv. 9 |
A Talisman created by the energy of the Pure Spirits remaining in the Garden of Spirits. When equipped, damage received from Spirits -9%, P. Atk. against Spirits +4%, M. Critical Damage +2%. |
Unworldly Visitors Talisman Lv. 10 |
A Talisman created by the energy of the Pure Spirits remaining in the Garden of Spirits. When equipped, damage received from Spirits -10%, P. Atk. against Spirits +5%, M. Critical Damage +3%. |
Item | Description |
---|---|
Giant Trackers Talisman Lv. 1 |
A talisman created by the Giant Trackers based on their research into Giant evolution. When equipped, damage received from Giants -1%. |
Giant Trackers Talisman Lv. 2 |
A talisman created by the Giant Trackers based on their research into Giant evolution. When equipped, damage received from Giants -2%. |
Giant Trackers Talisman Lv. 3 |
A talisman created by the Giant Trackers based on their research into Giant evolution. When equipped, damage received from Giants -3%. |
Giant Trackers Talisman Lv. 4 |
A talisman created by the Giant Trackers based on their research into Giant evolution. When equipped, damage received from Giants -4%. |
Giant Trackers Talisman Lv. 5 |
A talisman created by the Giant Trackers based on their research into Giant evolution. When equipped, damage received from Giants -5%. |
Giant Trackers Talisman Lv. 6 |
A talisman created by the Giant Trackers based on their research into Giant evolution. When equipped, damage received from Giants -6%, P. Atk. against Giants +1%. |
Giant Trackers Talisman Lv. 7 |
A talisman created by the Giant Trackers based on their research into Giant evolution. When equipped, damage received from Giants -7%, P. Atk. against Giants +2%. |
Giant Trackers Talisman Lv. 8 |
A talisman created by the Giant Trackers based on their research into Giant evolution. When equipped, damage received from Giants -8%, damage to Giants +3%, Critical Damage for standard attacks +1%. |
Giant Trackers Talisman Lv. 9 |
A talisman created by the Giant Trackers based on their research into Giant evolution. When equipped, damage received from Giants -9%, damage to Giants +4%, Critical Damage for standard attacks +2%. |
Giant Trackers Talisman Lv. 10 |
A talisman created by the Giant Trackers based on their research into Giant evolution. When equipped, damage received from Giants -10%, damage to Giants +5%, Critical Damage for standard attacks +3%. |
Item | Description |
---|---|
Heavenly Talisman |
Max HP/ MP/ CP +7%, P./ M. Accuracy +2, P./ M. Evasion +2, Vampiric Rage +5%, Atk./ Casting Spd. +70, P. Critical Rate +30, M. Critical Rate +10, P./ M. Atk. +3%, Skill Power +7%, Damage Reflection Resistance +40, Fixed Damage Resistance +15%, P./ M. Def. +750, all stats +3, MP Consumption -3%, Skill Cooldown -3%.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Sealed Heavenly Talisman |
For characters of Lv. 85+. Double-click to obtain a Heavenly Talisman. Unsealed Heavenly Talisman cannot be exchanged, dropped or sold. |
Item | Description |
---|---|
Epic Talisman |
P./ M. Def. +1500, MP Recovery Rate +4, HP Recovery Rate +8, Attribute Resistance +30, Damage Reflection Resistance +20, received P. Critical Rate and received P./ M. Skill Critical Rate -15%, received P. Critical Damage and received P./ M. Skill Critical Damage -15%. When equipped with Heavenly Talisman/ Talisman of Longing/ Talisman of Insanity, Attribute Attack +50, Resistance to All Weapons +3%.
Effects of two identical talismans do not stack. |
Item | Description |
---|---|
Talisman of Protection Lv. 1 |
P. Def. +220, M. Def. +146, Attribute Resistance +10.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Energy of Protection. |
Talisman of Protection Lv. 2 |
P. Def. +440, M. Def. +286, Attribute Resistance +20.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Energy of Protection. |
Talisman of Protection Lv. 3 |
P. Def. +890, M. Def. +578, Attribute Resistance +30.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Energy of Protection. |
Talisman of Protection Lv. 4 |
P. Def. +1340, M. Def. +872, Attribute Resistance +40.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Energy of Protection. |
Talisman of Protection Lv. 5 |
P. Def. +1790, M. Def. +1164, Attribute Resistance +70.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Energy of Protection. |
Talisman of Protection Lv. 6 |
P. Def. +2240, M. Def. +1456, Attribute Resistance +80.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Energy of Protection. |
Talisman of Protection Lv. 7 |
P. Def. +2690, M. Def. +1748, Attribute Resistance +90.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Energy of Protection. |
Talisman of Protection Lv. 8 |
P. Def. +3140, M. Def. +2042, Attribute Resistance +100.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Energy of Protection. |
Talisman of Protection Lv. 9 |
P. Def. +3590, M. Def. +2334, Attribute Resistance +120.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Energy of Protection. |
Talisman of Protection Lv. 10 |
P. Def. +4040, M. Def. +2626, Attribute Resistance +150.
Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Bloodstained Talisman of Protection 8-hour |
Talisman of Protection stained with the blood of Zariche or Akamanah.
P./ M. Def. +850, Received Damage -3%, Bow/ Crossbow Resistance +3%, Dagger/ Dual Daggers Resistance +3%, Fixed Damage Resistance +5%, received M. Skill Critical Damage -3%, received damage when immobilized -3%. |
Talismans - Related Pages
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