Dark Fighter
Grand Crusade • Classic
From Lineage 2 Encyclopaedia
Human Mystic | ||||
Wizard | Cleric | |||
Sorcerer | Necromancer | Warlock | Bishop | Prophet |
Archmage | Soultaker | Arcana Lord | Cardinal | Hierophant |
Feoh Archmage | Feoh Soultaker | Wynn Arcana Lord | Aeore Cardinal | Iss Hierophant |
Elven Mystic | ||||
Elven Wizard | Elven Oracle | |||
Spellsinger | Elemental Summoner | Elven Elder | ||
Mystic Muse | Elemental Master | Eva's Saint | ||
Feoh Mystic Muse | Wynn Elemental Master | Aeore Eva's Saint |
Dark Mystic | ||
Dark Wizard | Shillien Oracle | |
Spellhowler | Phantom Summoner | Shillien Elder |
Storm Screamer | Spectral Master | Shillien Saint |
Feoh Storm Screamer | Wynn Spectral Master | Aeore Shillien Saint |
Orc Fighter | |
Raider | Monk |
Destroyer | Tyrant |
Titan | Grand Khavatari |
Tyrr Titan | Tyrr Grand Khavatari |
Orc Mystic | |
Orc Shaman | |
Overlord | Warcryer |
Dominator | Doomcryer |
Iss Dominator | Iss Doomcryer |
Dwarven Fighter | |
Scavenger | Artisan |
Bounty Hunter | Warsmith |
Fortune Seeker | Maestro |
Othell Fortune Seeker | Tyrr Maestro |
Male Soldier | ||
Trooper | ||
Berserker | Soul Breaker | Inspector |
Doombringer | Soul Hound | Judicator |
Tyrr Doombringer | Feoh Soulhound | Awakening is impossible |
Female Soldier | ||
Warder | ||
Soul Breaker | Arbalester | Inspector |
Soulhound | Trickster | Judicator |
Feoh Soulhound | Yul Trickster | Awakening is impossible |
Dark Fighter | |
Race | Dark Elf |
Start | Dark Elf Village |
Armor | any |
Weapon | any |
Role | Attack, defence |
Class Description
The Dark Fighter is a basic melee class, destined to specialize in weapons and to wear heavy or light armor. At level 20, the Dark Fighter must choose to be either a damage-based Assassin, or a more defense-based Palus Knight.
Class Skills
Skill Name | Lv. | Type | MP | HP | SP Cost | Range | Attr. | Description |
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Skill Name | Lv. | Type | MP | HP | SP Cost | Range | Attr. | Description | |
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Defense Aura | 1 | buff | 5 | 0 | 1 | 0 | - | Increases P. Def. by 8% for 20 minutes. | |
Armor Mastery | 1 | passive | 0 | 0 | 1 | 0 | - | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | |
Weapon Mastery | 1 | passive | 0 | 0 | 1 | 0 | - | Increases P. Atk. by 8.5% and additionally by 2. | |
Power Shot | 1 | active | 17 | 0 | 1 | 700 | - | Makes a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit. | |
Power Shot | 2 | active | 18 | 0 | 1 | 700 | - | Makes a powerful long-distance attack with 71 Power added to P. Atk. Requires a bow. Over-hit. | |
Power Shot | 3 | active | 19 | 0 | 1 | 700 | - | Makes a powerful long-distance attack with 78 Power added to P. Atk. Requires a bow. Over-hit. | |
Power Strike | 1 | active | 9 | 0 | 1 | 40 | - | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit. | |
Power Strike | 2 | active | 9 | 0 | 1 | 40 | - | Delivers a powerful blow that strikes the target with 32 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit. | |
Power Strike | 3 | active | 10 | 0 | 1 | 40 | - | Delivers a powerful blow that strikes the target with 35 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit. | |
Mortal Blow | 1 | active | 8 | 0 | 1 | 40 | - | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers. | |
Mortal Blow | 2 | active | 8 | 0 | 1 | 40 | - | Attacks the target's vital points with 80 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers. | |
Mortal Blow | 3 | active | 9 | 0 | 1 | 40 | - | Attacks the target's vital points with 88 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers. |
Skill Name | Lv. | Type | MP | HP | SP Cost | Range | Attr. | Description | |
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Attack Aura | 1 | buff | 7 | 0 | 1 | 0 | - | Increases P. Atk. by 8% for 20 minutes. | |
Armor Mastery | 2 | passive | 0 | 0 | 1 | 0 | - | Increases P. Def. by 11 and MP Recovery Bonus by 10%. | |
Armor Mastery | 3 | passive | 0 | 0 | 1 | 0 | - | Increases P. Def. by 12 and MP Recovery Bonus by 10%. | |
Weapon Mastery | 2 | passive | 0 | 0 | 1 | 0 | - | Increases P. Atk. by 8.5% and additionally by 3. | |
Power Shot | 4 | active | 22 | 0 | 1 | 700 | - | Makes a powerful long-distance attack with 102 Power added to P. Atk. Requires a bow. Over-hit. | |
Power Shot | 5 | active | 23 | 0 | 1 | 700 | - | Makes a powerful long-distance attack with 112 Power added to P. Atk. Requires a bow. Over-hit. | |
Power Shot | 6 | active | 25 | 0 | 1 | 700 | - | Makes a powerful long-distance attack with 122 Power added to P. Atk. Requires a bow. Over-hit. | |
Power Strike | 4 | active | 11 | 0 | 1 | 40 | - | Delivers a powerful blow that strikes the target with 46 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit. | |
Power Strike | 5 | active | 12 | 0 | 1 | 40 | - | Delivers a powerful blow that strikes the target with 51 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit. | |
Power Strike | 6 | active | 13 | 0 | 1 | 40 | - | Delivers a powerful blow that strikes the target with 55 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit. | |
Mortal Blow | 4 | active | 10 | 0 | 1 | 40 | - | Attacks the target's vital points with 115 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers. | |
Mortal Blow | 5 | active | 11 | 0 | 1 | 40 | - | Attacks the target's vital points with 126 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers. | |
Mortal Blow | 6 | active | 11 | 0 | 1 | 40 | - | Attacks the target's vital points with 137 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers. |
Skill Name | Lv. | Type | MP | HP | SP Cost | Range | Attr. | Description | |
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Armor Mastery | 4 | passive | 0 | 0 | 3 | 0 | - | Increases P. Def. by 13 and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor. | |
Armor Mastery | 5 | passive | 0 | 0 | 3 | 0 | - | Increases P. Def. by 14 and MP Recovery Bonus by 10%. Additionally increases Evasion by 3 when equipped with light armor. | |
Weapon Mastery | 3 | passive | 0 | 0 | 3 | 0 | - | Increases P. Atk. by 8.5% and additionally by 4. | |
Drain Energy | 1 | active | 12 | 0 | 3 | 600 | - | Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | |
Drain Energy | 2 | active | 12 | 0 | 3 | 600 | - | Inflicts dark damage on the target with 22 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | |
Power Shot | 7 | active | 31 | 0 | 3 | 700 | - | Makes a powerful long-distance attack with 158 Power added to P. Atk. Requires a bow. Over-hit. | |
Power Shot | 8 | active | 32 | 0 | 3 | 700 | - | Makes a powerful long-distance attack with 172 Power added to P. Atk. Requires a bow. Over-hit. | |
Power Shot | 9 | active | 34 | 0 | 3 | 700 | - | Makes a powerful long-distance attack with 187 Power added to P. Atk. Requires a bow. Over-hit. | |
Power Strike | 7 | active | 16 | 0 | 3 | 40 | - | Delivers a powerful blow that strikes the target with 71 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit. | |
Power Strike | 8 | active | 16 | 0 | 3 | 40 | - | Delivers a powerful blow that strikes the target with 78 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit. | |
Power Strike | 9 | active | 17 | 0 | 3 | 40 | - | Delivers a powerful blow that strikes the target with 84 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit. | |
Shadow Sense | 1 | passive | 0 | 0 | 3 | 0 | - | Increases Accuracy by 3 at night. | |
Mortal Blow | 7 | active | 14 | 0 | 3 | 40 | - | Attacks the target's vital points with 178 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers. | |
Mortal Blow | 8 | active | 15 | 0 | 3 | 40 | - | Attacks the target's vital points with 193 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers. | |
Mortal Blow | 9 | active | 15 | 0 | 3 | 40 | - | Attacks the target's vital points with 210 Power added to P. Atk. Requires a dagger. Over-hit. Cannot be used with Dual Daggers. |
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