Thread
HeliosClassic

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Item 36531.jpg
Thread
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Thin Braid (Lv. 2) through a Warsmith.
Stats:
Weight: 2
Durability: -
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Freya's Gardener 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 72.99% — 80.49%
Freya's Dog 58 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 66.62% — 73.54%
Freya's White Bear 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 63.61% — 70.23%
Freya's Servant 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 62.24% — 68.80%
Freya's Buffalo 57 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 60.33% — 66.61%
Vladimir's Warrior 58 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 1st - 3rd Floors 1 60.01% — 66.31%
Vladimir's Warrior 58 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 1st - 3rd Floors 1 60.01% — 66.31%
Terestian 59 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 46.17% — 50.99%
Terestian 59 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 46.17% — 50.99%
Frost Steel Golem 59 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Bleed Resistance: Very resistant to Bleed. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Frozen Labyrinth 1 45.85% — 50.67%
Lost Steel Golem 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Bleed Resistance: Very resistant to Bleed. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Frozen Labyrinth 1 44.90% — 49.58%
Knight's Vengeful Spirit 57 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 44.51% — 49.17%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 39.20% — 43.42%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 39.20% — 43.42%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 39.20% — 43.42%
Forgotten Crewman 39 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sky Wagon Relic 1 39.06% — 43.16%
Escort Knight's Vengeful Spirit 58 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Tower of Insolence: 1st - 3rd Floors 1 34.23% — 41.45%
Escort Knight's Vengeful Spirit 58 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Tower of Insolence: 1st - 3rd Floors 1 34.23% — 41.45%
Lost Buffalo 60 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 33.15% — 40.89%
Wings of Viciousness 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 32.91% — 40.55%
Wings of Viciousness 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 32.91% — 40.55%
Frost Tarantula 58 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 31.70% — 39.00%
Ice Tarantula 57 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 30.47% — 37.55%
Exhausted Vengeful Spirit 56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 30.37% — 37.17%
Pronghorn Spirit 56 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 29.98% — 36.72%
Panthera 56 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 29.36% — 35.62%
Lost Elder Watchman 54 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong M. Def.: Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 29.11% — 35.31%
Lost Gargoyle 55 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 28.87% — 34.95%
Fettered Soul 38 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Death Pass 1 28.55% — 34.81%
Byron's Knight 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 28.05% — 34.49%
Byron's Knight 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 28.05% — 34.49%
Baby Panthera 55 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 28.04% — 34.10%
Lost Gargoyle Youngling 56 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 27.59% — 33.67%
Lost Watcher 53 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 26.87% — 32.71%
Pronghorn 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 26.81% — 32.97%
Massive Lost Bandersnatch 54 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Frozen Labyrinth 1 25.36% — 31.32%
Mirror 49 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. The Forest of Mirrors 1 24.45% — 29.97%
Delu Lizardman Commander 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Floran Agricultural Area 1 23.67% — 29.01%
Vanor Silenos Chieftain 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of Glory 1 23.55% — 28.85%
Lost Bandersnatch 53 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 23.06% — 28.46%
Swamp Tribe 46 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Alligator Island 1 22.66% — 27.86%
Ol Mahum Lord 34 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 22.15% — 27.35%
Swamp Warrior 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Alligator Island 1 21.91% — 26.87%
Harit Lizardman Matriarch 55 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Anghel Waterfall 1 21.50% — 26.16%
Death Fire 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 20.62% — 24.96%
Turak Bugbear Warrior 33 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Gorgon Flower Garden 1 20.51% — 24.97%
Fire Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 19.97% — 24.21%
Taik Orc Captain 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Forest of Mirrors 1 19.81% — 24.09%
Roxide 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 19.47% — 23.81%
Roxide's Follower 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 19.24% — 23.34%
Swamp Alligator 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Alligator Island 1 19.10% — 23.56%
Ursus Cub 61 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 18.52% — 22.76%
Frost Buffalo 61 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 18.11% — 22.35%
Salamander Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 17.66% — 21.58%
Ol Mahum Captain 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 17.40% — 21.14%
Breka Orc Prefect 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Brekas Stronghold 1 16.63% — 20.13%
Eye of Splendor 60 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 16.58% — 20.28%
Vagabond of the Ruins 40 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong M. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sky Wagon Relic 1 16.51% — 20.19%
Undine Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 16.44% — 20.16%
Dre Vanul Warrior 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 16.27% — 19.71%
Ol Mahum Lieutenant 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 16.18% — 19.68%
Kanil Succubus 32 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 16.09% — 19.71%
Nos Lad 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Alligator Island 1 15.93% — 19.31%
Ol Mahum Sniper 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 15.92% — 19.38%
Bandit Warrior 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Stun Vulnerability: Vulnerable to Stun. Plunderers Plains 1 15.71% — 19.17%
Undine Lakin 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Forgotten Temple 1 15.70% — 19.14%
Harit Lizardman Soldier 51 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Anghel Waterfall 1 15.49% — 18.77%
Ritmal Swordsman 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forgotten Temple 1 15.45% — 18.77%
Claws of Splendor 60 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Valley of Saints 1 15.44% — 19.06%
Ol Mahum Raider 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 15.09% — 18.27%
Crokian Warrior 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Beach 1 15.05% — 18.27%
Sentinel Of Water 31 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 14.79% — 18.03%
Taik Orc Supply 51 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: War-Torn Plains 1 14.58% — 17.86%
Kuran Kobold Warrior 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 14.50% — 17.58%
Bandit Inspector 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Plunderers Plains 1 14.47% — 17.71%
Snow Werewolf 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Plunderers Plains 1 14.46% — 17.70%
Ol Mahum Guerilla 26 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 14.42% — 17.48%
Patin Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forgotten Temple 1 14.33% — 17.43%
Watchman Of Water 31 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 14.21% — 17.49%
Warlike Tyrant 35 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Red Rock Ridge 1 14.10% — 17.32%
Salamander Lakin 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 13.87% — 17.09%
Windsus 39 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Death Pass 1 13.77% — 17.01%
Vanor Silenos Warrior 48 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. Plains of Glory 1 13.76% — 16.80%
Tanor Silenos Shaman 48 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Greater Sleep Resistance: Very resistant to Sleep. Tanor Canyon 1 13.76% — 16.76%
Vanor Silenos Scout 47 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Plains of Glory 1 13.72% — 16.64%
Hatar Ratman Boss 48 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. War-Torn Plains 1 13.72% — 16.62%
Lesser Warlike Tyrant 33 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Red Rock Ridge 1 13.70% — 16.66%
Bandit Assassin 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Plunderers Plains 1 13.54% — 16.56%
Talakin Commander 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 13.44% — 16.40%
Delu Lizardman Special Agent 33 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Floran Agricultural Area 1 13.15% — 16.15%
Ol Mahum Van Archer 32 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Red Rock Ridge 1 13.01% — 15.87%
Kuran Kobold 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 12.95% — 15.87%
Lafi Lizardman Scout 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 12.86% — 15.74%
Ol Mahum Van Captain 34 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Red Rock Ridge 1 12.86% — 15.88%
Lafi Lizardman 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Forgotten Temple 1 12.75% — 15.67%
Breka Orc Archer 32 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 12.75% — 15.61%
Breka Orc Warrior 33 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Brekas Stronghold 1 12.73% — 15.59%
Archer of Greed 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. War-Torn Plains 1 12.68% — 15.62%
Talakin Archer 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fortress of Resistance 1 12.66% — 15.54%
Hatar Ratman Thief 47 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. War-Torn Plains 1 12.65% — 15.43%
Guardian Basilisk 36 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Death Pass 1 12.59% — 15.47%
Road Scavenger 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Death Pass 1 12.56% — 15.48%
Forest of Mirrors Ghost (3) 48 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. The Forest of Mirrors 1 12.11% — 14.73%
Bandit Watchman 32 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Stun Vulnerability: Vulnerable to Stun. Plunderers Plains 1 12.05% — 14.61%
Wyrm 35 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Death Pass 1 12.05% — 14.73%
Wyrm 35 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Gorgon Flower Garden 1 12.05% — 14.73%
Harit Lizardman 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Anghel Waterfall 1 11.98% — 14.64%
Bandit Undertaker 34 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Stun Vulnerability: Vulnerable to Stun. Plunderers Plains 1 11.97% — 14.53%
Medusa 34 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Gorgon Flower Garden 1 11.95% — 14.49%
Dailaon Lad 42 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Island 1 11.90% — 14.60%
Cursed Seer (Lv. 34) 34 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Floran Agricultural Area 1 11.87% — 14.41%
Delu Lizardman Supplier 32 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Floran Agricultural Area 1 11.84% — 14.46%
Ol Mahum Transcender (2) 51 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 11.80% — 14.30%
Deprive 50 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: War-Torn Plains 1 11.79% — 14.47%
Vanor Silenos Shaman 49 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Glory 1 11.70% — 14.24%
Breka Orc Shaman 34 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 11.64% — 14.12%
Farhite Lad 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Alligator Island 1 11.63% — 14.35%
Delu Lizardman Shaman 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Floran Agricultural Area 1 11.27% — 13.89%
Ant Soldier 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Nest 1 11.26% — 13.88%
Crokian Lad Warrior 43 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Island 1 11.22% — 13.82%
Forest of Mirrors Ghost (1) 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. The Forest of Mirrors 1 11.03% — 13.43%
Hatar Hanishee 49 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: War-Torn Plains 1 10.94% — 13.48%
Amber Basilisk 30 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 10.91% — 13.25%
Taik Orc Archer 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. The Forest of Mirrors 1 10.85% — 13.15%
Starving Corpse 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Old Battleground 1 10.81% — 13.27%
Taik Orc Warrior 42 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: The Forest of Mirrors 1 10.70% — 12.98%
Forest of Mirrors Ghost (2) 47 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. The Forest of Mirrors 1 10.68% — 13.20%
Farcran 53 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. War-Torn Plains 1 10.60% — 12.94%
Graveyard Wanderer 45 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Extremely Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. War-Torn Plains 1 10.53% — 12.91%
Magical Eye 31 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Red Rock Ridge 1 10.51% — 12.93%
Vanor Silenos 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Glory 1 10.51% — 12.75%
Harpy 32 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Gorgon Flower Garden 1 10.43% — 12.67%
Tanor Silenos Chieftain 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Tanor Canyon 1 10.42% — 12.80%
Blade of Splendor 61 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Valley of Saints 1 10.31% — 12.69%
Taik Orc Shaman 43 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Forest of Mirrors 1 10.28% — 12.52%
Vanor Silenos Solider 46 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Glory 1 10.21% — 12.45%
Flash of Splendor 61 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 10.21% — 12.45%
Bandit Sweeper 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Stun Vulnerability: Vulnerable to Stun. Plunderers Plains 1 9.97% — 12.17%
Turak Bugbear 31 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Gorgon Flower Garden 1 9.87% — 11.97%
Leto Lizardman Overlord 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of the Lizardmen 1 9.81% — 11.95%
Shackle (mob) 45 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ivory Tower Crater 1 9.76% — 11.92%
Shackle (mob) 45 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Watchers Tomb 1 9.76% — 11.92%
Carinkain 45 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: The Forest of Mirrors 1 9.47% — 11.63%
Harit Lizardman Warrior 53 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Anghel Waterfall 1 9.39% — 11.51%
Snow Lynx 33 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong P. Def.: Plunderers Plains 1 9.37% — 11.47%
Nos 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Garden of Eva 1 9.35% — 11.53%
Roughly Hewn Rock Golem 31 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Floran Agricultural Area 1 9.27% — 11.37%
Royal Cave Servant 51 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 9.25% — 11.35%
Breka Orc 31 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 9.17% — 11.27%
Bandit Captain 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Stun Vulnerability: Vulnerable to Stun. Plunderers Plains 1 9.10% — 11.22%
Harit Lizardman Archer 52 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Anghel Waterfall 1 9.07% — 11.13%
Talakin Raider 27 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 9.06% — 11.18%
Tanor Silenos Warrior 46 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Tanor Canyon 1 9.04% — 11.04%
Watchman of the Plains 30 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Floran Agricultural Area 1 9.03% — 11.05%
Cave Ant Soldier (type 2) 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Incubator 1 8.913% — 10.901%
Ol Mahum Transcender (1) 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 8.89% — 10.89%
Hatu Crimson Bear 38 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Bee Hive 1 8.860% — 10.822%
Harit Lizardman Shaman 54 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Anghel Waterfall 1 8.86% — 10.94%
Ol Mahum Van Soldier 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Red Rock Ridge 1 8.832% — 10.804%
Cave Servant Captain 49 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 8.782% — 10.740%
Gigantiops 39 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 8.717% — 10.661%
Cave Servant Archer 47 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 8.558% — 10.470%
Grandis 40 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Death Pass 1 8.517% — 10.399%
Cave Ant Soldier (type 1) 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Incubator 1 8.475% — 10.369%
Dailaon 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Alligator Beach 1 8.435% — 10.315%
Bandit Hound 31 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong P. Def.: Plunderers Plains 1 8.390% — 10.264%
Cave Keeper 58 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 8.250% — 10.070%
Tyrant (mob) 38 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 8.248% — 10.088%
Cave Servant Warrior 48 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 8.234% — 10.074%
Hatu Onyx Beast 36 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Bee Hive 1 8.133% — 9.933%
Tanor Silenos Scout 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Greater Hold Resistance: Very resistant to Hold. Tanor Canyon 1 8.062% — 9.856%
Noble Ant Captain 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 8.002% — 9.784%
Nightmare Watchman 45 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Tanor Canyon 1 7.686% — 9.404%
Headless Knight 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Watchers Tomb 1 7.677% — 9.393%
Taik Orc 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. The Forest of Mirrors 1 7.580% — 9.274%
Tanor Silenos Solider 42 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Tanor Canyon 1 7.382% — 9.016%
Cave Ant 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Ant Incubator 1 7.355% — 8.999%
Enraged Zombie Warrior 33 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Weak M. Atk.: Slightly Weak P. Def.: Bleed Resistance: Resistant to Bleed attack. Ruins of Despair 1 7.347% — 8.965%
Hatu Brown Bear 34 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Bee Hive 1 7.219% — 8.839%
Leto Lizardman Shaman 39 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of the Lizardmen 1 7.207% — 8.823%
Lesser Basilisk 35 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 7.202% — 8.790%
Cloudy Beast Turen 25 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Fellmere Harvesting Grounds 1 7.177% — 8.767%
Cave Maiden 59 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 7.169% — 8.771%
Basilisk 35 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 7.167% — 8.755%
Giant White Shark 42 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Garden of Eva 1 7.092% — 8.676%
Young Araneid 23 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Fellmere Harvesting Grounds 1 7.069% — 8.645%
Reinforced Spine Golem 25 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Eastern Mining Zone 1 6.957% — 8.515%
Young Gigantiops 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 6.919% — 8.467%
Elder Tarlk Basilisk 51 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 6.835% — 8.359%
Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Death Pass 1 6.835% — 8.339%
Enraged Veelan Bugbear Warrior 34 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Despair 1 6.816% — 8.334%
Northern Goblin Captain 24 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 6.765% — 8.279%
Monster Eye Watcher 34 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 6.703% — 8.191%
Plain Grizzly 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Fellmere Harvesting Grounds 1 6.681% — 8.165%
Dustwind Gargoyle 53 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 6.645% — 8.135%
Tarlk Basilisk 50 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 6.579% — 8.027%
Kerope Werewolf Chief 23 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Eastern Mining Zone 1 6.504% — 7.936%
Nightmare Lord 47 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Light Armor Type: Weak P. Def. and strong Evasion. Tanor Canyon 1 6.494% — 7.948%
Cave Ant Larva 36 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Incubator 1 6.491% — 7.935%
Maluk Succubus Turen 56 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 6.435% — 7.855%
Leto Lizardman Archer 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of the Lizardmen 1 6.433% — 7.859%
Cave Servant 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 6.357% — 7.777%
Giant Poison Bee 21 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Fellmere Harvesting Grounds 1 6.334% — 7.730%
Maluk Succubus 55 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 6.184% — 7.550%
Enraged Ruin Imp Elder 32 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 6.120% — 7.478%
Cloudy Beast 22 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Fellmere Harvesting Grounds 1 6.115% — 7.487%
Spine Golem 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Eastern Mining Zone 1 6.080% — 7.426%
Wasp Captain 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Bee Hive 1 6.011% — 7.335%
Thunder Wyrm 54 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Death Pass 1 5.966% — 7.294%
Monster Eye Searcher 22 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dion Hills 1 5.656% — 6.906%
Northern Goblin 21 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 5.645% — 6.915%
Tanor Silenos 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Tanor Canyon 1 5.621% — 6.875%
Wasp Worker 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Bee Hive 1 5.467% — 6.681%
Nightmare Guide 43 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Tanor Canyon 1 5.408% — 6.602%
Ant Overseer 32 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 5.363% — 6.555%
Alligator 40 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Alligator Island 1 5.167% — 6.319%
Hatu Windsus 40 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Critical Chance: Increases Critical Rate. Bee Hive 1 5.117% — 6.239%
Hatu Weird Wasp 30 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Bee Hive 1 5.048% — 6.154%
Cave Ant 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Ant Incubator 1 5.008% — 6.130%
Raging Spartoi 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 4.944% — 6.046%
Ruin Spartoi 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 4.927% — 6.009%
Dre Vanul Beholder 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 4.827% — 5.905%
Kirunak's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 4.821% — 5.879%
Sahara 38 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Wasteland 1 4.752% — 5.804%
Hatu Dire Wolf 32 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Bee Hive 1 4.674% — 5.712%
Kerope Werewolf 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Eastern Mining Zone 1 4.544% — 5.548%
Weary Jaguar Scout 37 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 4.519% — 5.523%
Delu Lizardman Warrior 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of Dion 1 4.490% — 5.486%
Enraged Ruin Imp 30 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Despair 1 4.489% — 5.475%
Ant 30 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 4.464% — 5.450%
Enraged Scavenger Bat 30 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 4.460% — 5.446%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 4.419% — 5.409%
Silenos 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Dion 1 4.404% — 5.390%
Skeleton Marauder 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Plains of Dion 1 4.392% — 5.382%
Obsidian Golem 15 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Western Mining Zone 1 4.388% — 5.356%
Obsidian Golem 15 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Eastern Mining Zone 1 4.388% — 5.356%
Skeleton Marauder 36 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Wasteland 1 4.290% — 5.244%
Red Eye Barbed Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Eastern Mining Zone 1 4.282% — 5.222%
Lirein 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 4.277% — 5.237%
Whinstone Golem 14 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Western Mining Zone 1 4.236% — 5.166%
Whinstone Golem 14 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Eastern Mining Zone 1 4.236% — 5.166%
Pincer Spider 17 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 4.159% — 5.091%
Delu Lizardman Scout 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 4.153% — 5.087%
Felim Lizardman Warrior 17 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 4.136% — 5.050%
Plunder Tarantula 17 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 4.136% — 5.068%
Skeleton Axeman 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Plains of Dion 1 4.109% — 5.029%
Hunter Tarantula 16 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 4.034% — 4.916%
Hook Spider 16 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 4.018% — 4.900%
Grizzly Bear 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 4.005% — 4.911%
Gora Werewolf 16 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 4.002% — 4.902%
Skeleton Bowman 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 4.000% — 4.882%
Crimson Spider 15 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Iris Lake 1 3.976% — 4.854%
Ol Mahum Ranger 22 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 3.972% — 4.840%
Delu Lizardman 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of Dion 1 3.957% — 4.849%
Twink Puma 15 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.951% — 4.819%
Skeleton Scout 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 3.905% — 4.787%
Dre Vanul Tracker 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.861% — 4.715%
Felim Lizardman Scout 15 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 3.812% — 4.672%
Glass Jaguar 27 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 3.794% — 4.642%
Goblin Brigand Leader 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 3.765% — 4.609%
Goblin Brigand Leader 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 3.765% — 4.609%
Hunter Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.763% — 4.591%
Dark Terror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.760% — 4.586%
Ant Patrol 34 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 3.760% — 4.580%
Sukar Ratman Captain 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Fortress 1 3.757% — 4.581%
Monster Eye Destroyer 26 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Plains of Dion 1 3.721% — 4.559%
Felim Lizardman 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 3.698% — 4.526%
Skeleton Tracker 26 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 3.689% — 4.511%
Dryad Elder 14 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Poison Resistance: Resistant to poison attack. Elven Forest 1 3.672% — 4.500%
Red Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 3.659% — 4.487%
Kaboo Orc Warrior Captain 12 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Forest 1 3.634% — 4.426%
Kaboo Orc Warrior Captain 12 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Iris Lake 1 3.634% — 4.426%
Noble Ant 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Nest 1 3.618% — 4.428%
Goblin Lord 13 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.597% — 4.389%
Cave Ant Larva 36 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Incubator 1 3.565% — 4.341%
Monster Eye Overseer 25 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dion Hills 1 3.539% — 4.319%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Western Mining Zone 1 3.538% — 4.314%
Puma 12 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.528% — 4.297%
Sukar Ratman 18 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.526% — 4.310%
Bloody Bee 23 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 3.499% — 4.263%
Enku Orc Hero 21 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 3.469% — 4.239%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dion Hills 1 3.436% — 4.192%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 3.436% — 4.192%
Cardiff Werewolf 25 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 3.436% — 4.208%
Muertos Guard 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hills of Gold 1 3.380% — 4.120%
Shade Horror 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.373% — 4.135%
Kaboo Orc Warrior Lieutenant 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Forest 1 3.358% — 4.106%
Kaboo Orc Warrior Lieutenant 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Iris Lake 1 3.358% — 4.106%
Magical Weaver 11 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Western Mining Zone 1 3.341% — 4.089%
Orc Lieutenant 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Talking Island Village 1 3.321% — 4.069%
Mist Terror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.298% — 4.030%
Ant Guard 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Nest 1 3.281% — 4.009%
Ol Mahum Deserter 23 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 3.275% — 3.991%
Ol Mahum Deserter 23 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Agony Bend 1 3.275% — 3.991%
Ol Mahum Deserter 23 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Entrance to the Ruins of Despair 1 3.275% — 3.991%
Lienrik 39 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Alligator Beach 1 3.221% — 3.947%
Enraged Ruin Bat 31 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 3.200% — 3.922%
Ant Recruit 33 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Nest 1 3.197% — 3.915%
Dread Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 3.192% — 3.896%
Dungeon Skeleton Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 3.129% — 3.815%
Vuku Orc Warrior 22 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 3.100% — 3.786%
Kaboo Orc Warrior 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Elven Village 1 3.092% — 3.768%
Tasaba Lizardman 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. Alligator Beach 1 3.078% — 3.758%
Orc Warrior 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island Village 1 3.033% — 3.709%
Goblin Brigand Lieutenant 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 3.016% — 3.692%
Tasaba Lizardman Shaman 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Alligator Beach 1 3.016% — 3.672%
Mountain Werewolf Chieftain 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hills of Gold 1 2.953% — 3.611%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Western Mining Zone 1 2.938% — 3.600%
Dungeon Skeleton Soldier 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 2.926% — 3.586%
Tumran Bugbear 29 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ruins of Agony 1 2.859% — 3.501%
Hobgoblin 21 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dion Hills 1 2.818% — 3.452%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Langk Lizardmen Dwellings 1 2.800% — 3.434%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Agony Bend 1 2.800% — 3.434%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Entrance to the Ruins of Despair 1 2.800% — 3.434%
Baraq Orc Warrior Captain 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 2.755% — 3.379%
Lienrik Lad 40 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Alligator Beach 1 2.617% — 3.205%
Ant Larva 29 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Nest 1 2.580% — 3.156%
Baraq Orc Warrior 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 2.532% — 3.096%
Garum Werewolf 9 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 2.527% — 3.079%
Enku Orc Shaman 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 2.516% — 3.088%
Arachnid Predator 20 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 2.494% — 3.058%
Mountain Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hills of Gold 1 2.470% — 3.018%
Arachnid Predator (2) 24 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 2.467% — 3.029%
Spore Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Poison Resistance: Resistant to poison attack. Elven Forest 1 2.449% — 3.001%
Giant Venomous Spider 23 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windmill Hill 1 2.428% — 2.954%
Giant Venomous Spider 18 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 2.398% — 2.916%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 2.393% — 2.937%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Neutral Zone 1 2.393% — 2.937%
Poisonous Spider 22 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 2.272% — 2.782%
Ratman Warrior 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Agony Bend 1 2.221% — 2.707%
Ratman Warrior 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Entrance to the Ruins of Despair 1 2.221% — 2.707%
Ratman Warrior 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Entrance to the Ruins of Despair 1 2.221% — 2.707%
Dion Grizzly 20 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 2.169% — 2.665%
Utuku Orc Archer 8 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 2.149% — 2.625%
Goblin Brigand 8 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 2.134% — 2.596%
Kaboo Orc Archer 8 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. The Elven Village 1 2.118% — 2.594%
Green Dryad 8 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Elven Forest 1 2.105% — 2.567%
Muertos Archer 8 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hills of Gold 1 2.058% — 2.516%
Mountain Werewolf 7 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hills of Gold 1 1.641% — 1.999%
Utuku Orc Soldier 7 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 1.605% — 1.967%
Black Timber Wolf 6 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 1.303% — 1.589%
Utuku Orc 6 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 1.283% — 1.571%
Utuku Orc 6 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 1.283% — 1.571%
Green Goblin 6 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hills of Gold 1 1.259% — 1.545%
Goblin Snooper 5 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 1.017% — 1.227%
Elder Black Wolf 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.916% — 1.124%
Elder Longtail Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 0.5% — 1%
Elder Grey Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.5% — 1%
Wolf (monster) 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island Village 1 0.5% — 1%
Black Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.5% — 1%
Young Grey Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.1% — 0.5%
Longtail Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 0.1% — 0.5%
Grey Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Hills of Gold 1 0.1% — 0.5%

To craft an item, its crafter must learn a Item 36880.jpg Recipe: Thread - Downgrade .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 50
MP Spent: 60


Thread - Related Pages
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