Cruma Marshlands
Grand CrusadeClassic

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Cruma Marshlands
Map Cruma Marshlands.jpg
Territory Dion Territory
Optimal Level 25 - 35
Party size Solo
Classes
Herbs drops

Топи Крумы скриншот 1.jpg Топи Крумы скриншот 2.jpg Топи Крумы скриншот 3.jpg

Топи Крумы скриншот 4.jpg Топи Крумы скриншот 5.jpg Топи Крумы скриншот 6.jpg


In the times of the Giants the scientists studied a giant turtle Cruma there. Now the territory is inhabited by different giant insects which have appeared as a result of the experiments carried out during that research.

Cruma Marshlands Map.jpg

Mobs

Cruma Marshlands - mobs

Name Level Properties EXP SP

Giant Mist Leech 25 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. 357 0
Gray Ant 26 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 380 0
Mist Horror Ripper 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 404 0
Giant Crimson Ant 28 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 466 0
Marsh Stakato 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 543 0
Weird Wasp 30 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 523 0
Marsh Stakato Worker 31 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 598 0
Toad Lord 32 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 583 0
Marsh Stakato Soldier 33 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 570 0
Marsh Spider 34 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. 672 0
Marsh Stakato Drone 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 680 0
Quest Monster Shadow Turen 39 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. 0 0
Quest Monster Secret Keeper Tree 47 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to Poison attack. 0 0


Cruma Marshlands - Raid Bosses

Name Level Properties EXP SP

Raid Boss Queen's Royal Guard Captain 32 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 32): Royal Guard Captain of Stakato Queen Zyrnna, he is the strongest soldier among the Marsh Stakatos and commands a Royal Guard consisting only of Stakato nobles. He is as cruel as Zyrnna, and has murdered many of his people at his Queen's command. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 2417862 580
Raid Boss Marsh Stakato Queen Zyrnna 34 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 34): She is the Ruthless Queen of Marsh Stakatos, deep in the Cruma Marshlands. The Queen is notorious for mercilessness and cruelty to both her own forces and enemies alike. She has ordered the deaths of any and all who oppose her, including subordinates and even her own children. The Queen yearns to build a kingdom for Marsh Stakatos someday. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 2417862 580
Raid Boss Remmel 35 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 35): The Lord of Marsh Stakatos is under the mental domination of the Devil Rahha. He strengthens the Stakato Army for Rahha. He is the bitter rival of Queen Jeruna of Marsh Stakatos, who lives in the Cruma Marshlands. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 5476117 1314
Raid Boss Lizardmen Captain Hellion 38 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 38): The Convict Mercenary Captain searches for the secrets of the Cruma Tower. After listening to a bard singing a song called Seven Secrets of Cruma Tower, he has decided to officially become a knight of the king by attaining the ancient weapon, which is the third secret of the song. Since Gatekeepers of the Ivory Tower have rejected his teleport as the Convict Tribe is banned from the tower, he still has not entered the tower, but has been circling around it. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. 5476117 1314
Raid Boss Varvacion 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): A mechanical minion for Shilen's Disciple Garamor, Varvacion has landed in the material world by devouring the resentful soul and stealing the body of a peasant revolutionary in Dion. Damage Reflect Attack Resistance: Damage Reflect Immunity 9058597718 2174063
Raid Boss Varvinos 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): A mechanical minion for Shilen's Disciple Garamor, Varvinos has landed in the material world by devouring the resentful soul and stealing the body of a peasant revolutionary in Dion. Varvinos can command a large number of minions. Damage Reflect Attack Resistance: Damage Reflect Immunity 9058597718 2174063
Raid Boss Varkaron 97 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): A mechanical minion for Shilen's Disciple Garamor, Varkaron has landed in the material world by devouring the resentful soul and stealing the body of a peasant revolutionary in Dion. Varkaron can command an infinite number of minions. Damage Reflect Attack Resistance: Damage Reflect Immunity 9058597718 2174063
Raid Boss Varmoni 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): A mechanical minion for Shilen's Disciple Garamor, Varmoni has landed in the material world by devouring the resentful soul and stealing the body of a peasant revolutionary in Dion. Varmoni has a dedicated circle of android minions. Damage Reflect Attack Resistance: Damage Reflect Immunity 9058597718 2174063
Raid Boss Varmonia 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): A mechanical minion for Shilen's Disciple Garamor, Varmonia has landed in the material world by devouring the resentful soul and stealing the body of a peasant revolutionary in Dion. Varmonia can command a large number of minions. Damage Reflect Attack Resistance: Damage Reflect Immunity 9058597718 2174063
Raid Boss Garamor's Herald Gariott 97 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Garamor sent Gariott the herald to keep an eye on Cruma Marshlands, a point belonging to the magic circle of monsters. Gariott, who has a giant tail, has been helping Garamor's minions find bodies to inhabit. Damage Reflect Attack Resistance: Damage Reflect Immunity 9058597718 2174063


Related quests

Quest Type Levels Start NPC Reward
Help the Uncle! Onetime quest 25 Waters See Description
Temple Missionary Onetime quest 35 Glyvka See Description
Relic Exploration Onetime quest 40 Kusto See Description
Nikola's Heart Onetime quest 41 Lorain See Description
Release of the Seal Onetime quest 41 Lorain See Description
Empty Ending Onetime quest 42 Dorothy See Description



Cruma Marshlands – Related Pages
Dion Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Dion Territory: Town of Dion
Floran Village
Dion Castle
Dion Hills
Plains of Dion
Floran Agricultural Area
Bee Hive
Partisan's Hideaway
Execution Grounds
Cruma Marshlands
Tanor Canyon
Cruma Tower