To facilitate leveling up, there’s a special system of helping the players. You can use different buffs, buy special equipment, etc.
The system of helping the players
Free teleportation
Characters level 1-40 inclusive can teleport for free using Gatekeepers in the townships and starting villages.
Blessing of Protection
Characters up to level 39 who haven’t completed their second class transfer can get the Blessing of Protection from any Adventurers' Guide. When you have this buff, no chaotic player who are 10+ level higher can do you any harm. Blessing of Protection doesn’t work on the battlefield (for example, during castle sieges).
Supporting magic
Players level 1-90 can receive buffs from Adventurers' Guides in any township. This supporting magic lasts for 1 hour:
Permanent
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Lvl
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Item
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Description
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1
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Daring Sonata (Adventurer)
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For 60 min., P. Atk. + 5%, M. Atk. + 10%, and Atk./Casting Spd. + 5%. P. Def./M. Def. - 4%, and P. Evasion - 4. Has a chance of applying 5% Vampiric Rage, and reflects 10% of received damage back to enemy.
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1
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Drum Melody (Adventurer)
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For 60 minutes, Party Members' Max MP +20%, HP Recovery Bonus +20%, M. Critical Rate +20, P. Critical Damage +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, Critical Damage Received -30%; Speed -15% down. Additionally, for party members equipped with melee weapons, bows, or crossbows who have received attacks and suffered more than a certain amount of damage, Critical Damage is increased during standard Attack.
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1
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Guitar Melody (Adventurer)
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Party members' P. Critical Rate +32%, P. Critical Damage +35%, M. Critical Rate +20; P. Skill MP Consumption -20%, M. Skill MP Consumption -10%, Iss Enchanter Enhance Skill MP Consumption -20% for 60 minutes.
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1
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Harp Melody (Adventurer)
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For 60 minutes, party members' P. Accuracy +5, P./M. Evasion +5, Speed +34, and Critical Damage Received -30%.
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1
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Horn Melody (Adventurer)
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Party members' P. Atk. +17%, P. Def. +15%, M. Atk. +79%, and M. Def. +30% up for 60 minutes.
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1
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Lute Melody (Adventurer)
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For 60 minutes, party members' Atk. Spd. +34%, Casting Spd. +31%, with a chance of 9% Vampiric Rage.
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1
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Pipe Organ Melody (Adventurer)
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For 60 minutes, party members' Max HP +37%, Max MP +37%, Max CP +37%, HP Recovery Bonus +20%.
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1
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Prevailing Sonata (Adventurer)
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For 60 min., Atk. Spd. + 10%, Casting Spd. + 20%, Max HP + 20%, and MP Recovery Bonus + 10%. M. Skill MP Consumption - 5%, and decreases chance of cancellation while casting.
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1
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Refreshing Sonata (Adventurer)
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For 60 min., HP Recovery Bonus + 10%, P. Accuracy + 2, P. Evasion + 2, and Speed + 10. Skill MP Consumption - 10%, and Skill Cooldown - 5%.
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At your choice
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Lvl
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Item
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Description
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1
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Knight's Harmony (Adventurer)
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For 60 min., P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%.
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1
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Warrior's Harmony (Adventurer)
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For 60 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8.
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1
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Wizard's Harmony (Adventurer)
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For 60 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%.
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Help to the New Players – Related Pages
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