Item EnchantingHelios • Classic
Contents
Item Enchanting
- Mid-level and rare items can be enchanted with "Scroll: Enchant Weapon" and "Scroll: Enchant Armor".
- There are separate Enchant Scrolls for each grade.
- Common items, shadow items and no-grade items cannot be enchanted.
- Enchantment is safe up to +3, for whole armor – up to +4.
- When your weapon is enchanted, Soulshots/Spiritshots have an additional damage bonus of +0.7% for each enchantment level.
- Weapon modified to +4 starts glowing, the higher is the level of enchantment, the brighter is the glowing - up to bright red (see below).
- You can have better chances of successful enchantment if you buy special items in the Game Shop (see below).
Enchantment level |
Grade | Phys. Attack increase (for weapon) |
M. Attack increase (for weapon) |
P. Defence increase (for armor/shirts/belts/shields) |
M. Defence increase (for accessories) | |
---|---|---|---|---|---|---|
1 - 3 (up to 4 for whole armor) after enchantment by 4 and higher the increase is 2 times bigger, for armor and accessories it's 3 times bigger. |
Grade D | bows | 4 | 2 | 1 | 1 |
other weapon | 2 | |||||
Grade С | one-handed sword one-handed blunt dagger spear |
3 | 3 | 1 | 1 | |
two-handed sword two-handed blunt dual swords fists |
4 | |||||
bows | 6 | |||||
Grade B | one-handed sword one-handed blunt dagger spear |
3 | 3 | 1 | 1 | |
two-handed sword two-handed blunt dual swords fists |
4 | |||||
bows | 6 | |||||
Grade A | one-handed sword one-handed blunt dagger spear |
4 | 3 | 1 | 1 | |
two-handed sword two-handed blunt dual swords fists |
5 | |||||
bows | 8 | |||||
Grade S | one-handed sword one-handed blunt dagger spear |
5 | 4 | 1 | 1 | |
two-handed sword two-handed blunt dual swords fists |
6 | |||||
bows | 10 | |||||
Grade R | one-handed sword one-handed blunt dagger spear |
6 | 5 | 2 | 2 | |
two-handed sword two-handed blunt dual swords fists |
7 | |||||
bows | 12 |
If enchantment fails, the item falls into crystals. The amount of crystals depends on the enchantment level of the broken item.
Blessed Enchantment Scrolls have the same effect as ordinary Enchantment Scrolls, however, if you use a Blessed Scroll and the enchantment fails, the item doesn’t fall into crystals, but its enchantment level is reset to 0.
If armor, belts and shirts are modified by 4 or higher, they give a small bonus – max. HP level is increased.
Armor sets enchantments
Usual armor set effect is increased if each item of the set is modified by +6 or higher.
Armor grade | Heavy Armor | Light Armor | Magic armor |
---|---|---|---|
Grade D | P. Def. +25 МР Regeneration +2.0 |
Evasion+2 M. Def. +12 |
P. Def. + 16 Weight limit +30% |
Grade C | P. Def. +38 МР Regeneration +2.0 |
Evasion+2 M. Def. +20 |
P. Def. + 24 Weight limit +30% |
Grade B | P. Def. +44 МР Regeneration +2.0 |
Evasion+2 M. Def. +24 |
P. Def. + 28 Weight limit +30% |
Grade A | P. Def. +50 МР Regeneration +2.0 |
Evasion+2 M. Def. +28 |
P. Def. + 32 Weight limit +30% |
Grade S and above |
P. Def. +56 МР Regeneration +2.0 |
Evasion+2 M. Def. +32 |
P. Def. + 36 Weight limit +30% |
Grade R and above |
P. Def. +89 МР Regeneration +2.0 |
Evasion+2 M. Def. +55 |
P. Def. + 44 Weight limit +30% |
Additional Grade R bonuses
- Enchanted "Bounds" and "Common" items Grade R increase their characteristics.
- If "Blessed" items are enchanted, their characteristics increase better than those of "Bound" and "Common" items.
- They get additional characteristics, same as for enchantment by +4:
Item type +4 enchantment effect Dagger Critical Damage +844. Sword Accuracy +2, Critical Rate +27. Two-handed sword P. Atk. +96. One-handed blunt Accuracy +3, Critical Damage +338. Fists P. Atk. +18, Atk. Speed +3.4%. Spear Allows you to attack more opponents at the same time. Bow P. Skill Power +338. Crossbow Atk. Speed +3.1%. Magical one-handed sword M. Crit. Rate +2%, M. Accuracy +2 Magical one-handed blunt M. Crit. Damage +381, M. Accuracy +2 Magical two-handed blunt M. Atk. +44, M. Crit. Atk. +381, Atk. Speed +1%. Dual sword P. Atk. +18, Critical Rate +27. Dual daggers P. Atk. +18, Critical Atk. +506. Dual blunts P. Atk. +54, P. Skill Power +118. Heavy armor (upper) P. Def. +34, Crit. Damage -4.3%. Light armor (upper) P. Evasion +2, Speed +3, decrease of a chance of receiving P. Critical Hit +5. Decreases damage received from a critical Atk. -3.4%. Robe (upper) M. Evasion +3, Mental Attack Resistance +9. Critical Damage Decrease+2.1%, Crit. Atk. resistance -1.7%.
Enchantment of armor Grade R
For Grade R armor enchantment is changed to give more useful effects.
- Each armor part when enchanted by +4 and above with increase different characteristics of your character: the higher the level, the better the effect.
Armor part | Increases characteristics |
+4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|
Helmet | Increases P. Evasion / and M. Evasion | 0.20 / 0.20 | 0.40 / 0.40 | 0.60 / 0.60 | 1.00 / 1.00 | 1.40 / 1.40 | 1.80 / 1.80 | 2.20 / 2.20 |
Blessed Helmet | 0.30 / 0.30 | 0.60 / 0.60 | 0.90 / 0.90 | 1.50 / 1.50 | 2.10 / 2.10 | 2.70 / 2.70 | 3.30 / 3.30 | |
Upper armor | Increases P. Atk. / and M. Atk. | 2.0 / 1.40 | 4.0 / 2.80 | 6.0 / 4.20 | 10.00 / 7.00 | 14.00 / 9.80 | 18.00 / 12.60 | 22.00 / 15.40 |
Blessed Upper armor | 3.0 / 2.0 | 6.0 / 4.0 | 9.0 / 6.0 | 15.00 / 10.00 | 21.00 / 14.00 | 27.00 / 18.00 | 33.00 / 22.00 | |
Lower armor | Increases P. Critical Rate. Atk. / M. Crit. | 0.34 / 0.34 | 0.68 / 0.68 | 1.02 / 1.02 | 1.70 / 1.70 | 2.38 / 2.38 | 3.06 / 3.06 | 3.74 / 3.74 |
Blessed Lower armor | 0.50 / 0.50 | 1.0 / 1.0 | 1.50 / 1.50 | 2.50 / 2.50 | 3.50 / 3.50 | 4.50 / 4.50 | 5.50 / 5.50 | |
Gloves | Increases P. Accuracy / M. Accuracy | 0.20 / 0.20 | 0.40 / 0.40 | 0.60 / 0.60 | 1.00 / 1.00 | 1.40 / 1.40 | 1.80 / 1.80 | 2.20 / 2.20 |
Blessed Gloves | 0.30 / 0.30 | 0.60 / 0.60 | 0.90 / 0.90 | 1.50 / 1.50 | 2.10 / 2.10 | 2.70 / 2.70 | 3.30 / 3.30 | |
Boots | Increases speed. | 0.60 | 1.20 | 1.80 | 3.00 | 4.20 | 5.40 | 6.60 |
Blessed Boots | 1.0 | 2.0 | 3.0 | 5.00 | 7.00 | 9.00 | 11.00 |
- Additional effects for enchanted items Grade R/R95/R99 are added
Enchant lvl | Armor type | Effect |
---|---|---|
+6 | Heavy Armor | Increased characteristics. P. Def. +93, MP Recovery Bonus +32. |
Light Armor | Increased characteristics. M. Def. +55, P. Evasion +2, MP restoration bonus when sitting/standing +8, Debuff resistance +10%. | |
Robe | Increased characteristics. P. Def. +60, MP restoration bonus when sitting/standing +8, weight limit +30%, Cooldown -3%. | |
+7 | Heavy Armor | Increased characteristics. P. Def. +93, MP restoration bonus MP +32, MP Consumption for phys. skills -7%. |
Light Armor | Increased characteristics. M. Def. +55, P. Evasion +2, MP restoration bonus when sitting/standing +8, Debuff resistance +10%, Skill Mastery rate +14%, chance to restore HP by 4% from the damage. | |
Robe | Increased characteristics. Max. HP +4890, P. Def. +60, MP restoration bonus when sitting/standing +8, weight limit +30%, Cooldown -3%. | |
+8 | Heavy Armor | Increased characteristics. P. Def. +93, MP Recovery Bonus +32., addl P. Def. +11%, P. Skill MP Consumption - 7% Chance of reflecting a debuff. |
Light Armor | Increased characteristics. M. Def. +55, P. Evasion +2, Speed +7, MP restoration bonus when sitting/standing +8, Debuff resistance +10%, Skill Mastery rate +14%. Cooldown -10. Chance to restore HP by 4% from the damage. | |
Robe | Increased characteristics. Max. HP +4890, P. Def. +60, MP restoration bonus when sitting/standing +8, weight limit +30%, Cooldown -3%, debuff resistance +11%, weight limit +30%, Skill Cooldown -3%, Dagger/Dual Dagger/Bow/Crossbow Resistance 10%. | |
+9 | Heavy Armor | Increased characteristics. P. Def. +93, MP Recovery Bonus +32, addl P. Def. +11%, MP Consumption of physical skills -7%. Reflects debuffs with a certain rate. Damage Resistance +10%, Damage Reflect Resistance +10% |
Light Armor | Increased characteristics. M. Def. +55, P. Evasion +2, Speed +7, Sit/Stand state MP Recovery Bonus +8, Debuff resistance +10%, Skill Mastery rate +14%. Cooldown -10. Сhance of restoring 4% of damage as HP. Damage Resistance +10%, Damage Reflect Resistance +10%. | |
Robe | Increased characteristics. Max. HP +4890, P. Def. +60, Sit/Stand state MP Recovery Bonus +8, Debuff resistance +11%, weight limit +30%, Cooldown -3%, Dagger/Dual Dagger/Bow/Crossbow Resistance 10%, Damage Resistance +10%, Damage Reflect Resistance +10%. | |
+10 | Heavy Armor | Increased characteristics. P. Def. +93, MP Recovery Bonus +32, addl P. Def. +11%, MP Consumption of physical skills -7%. Reflects debuffs with a certain rate. Damage Resistance +10%, Damage Reflect Resistance +10%, P. Def +10%, CHA +1, LUC+1. |
Light Armor | Increased characteristics. M. Def. +55, P. Evasion +2, Speed +7, Sit/Stand state MP Recovery Bonus +8, Debuff resistance +10%, Skill Mastery rate +14%. Cooldown -10. Сhance of restoring 4% of damage as HP. Damage Resistance +10%, Damage Reflect Resistance +10%, P. Def +10%, CHA +1, LUC+1. | |
Robe | Increased characteristics. Max. HP +4890, P. Def. +60, Sit/Stand state MP Recovery Bonus +8, Debuff resistance +11%, weight limit +30%, Cooldown -3%, Dagger/Dual Dagger/Bow/Crossbow Resistance 10%, Damage Resistance +10%, Damage Reflect Resistance +10%, P. Def +10%, CHA +1, LUC+1. |
- Visual effects for sets are added
- When all the set items are modified by +6, there's silver shining around the armor.
- When all the set items are modified by +8, there's golden shining around the armor.
- When all the set items are modified by +10, there's blue shining around the armor.
No enchantment | +6 | +8 | +10 |
---|---|---|---|
НР increase from armor enchantment
Starting from Gracia Part 2 update any armor modified +4 or higher gives bonus to Max.HP:
- Common and rare armor give the same bonus.
- Sealed and unsealed armor give the same bonus.
- HP bonus of armor is predefined and doesn’t depend on buffs and other modificators.
- Armor S80 and S84 is equal to S armor.
- Accessories don’t give any bonus to Max.HP:
Grade/type of armor | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|
D grade / Armor | 9 | 26 | 52 | 86 | 130 | 181 | 242 |
D grade / Whole armor | 13 | 39 | 78 | 129 | 195 | 271 | 363 |
C grade / Armor | 12 | 36 | 71 | 118 | 178 | 249 | 332 |
C grade / Whole armor | 18 | 54 | 106 | 177 | 267 | 373 | 498 |
B grade / Armor | 14 | 42 | 84 | 139 | 209 | 293 | 390 |
B grade / Whole armor | 21 | 63 | 126 | 208 | 313 | 439 | 585 |
A grade / Armor | 16 | 47 | 94 | 157 | 235 | 329 | 439 |
A grade / Whole armor | 24 | 70 | 141 | 235 | 352 | 493 | 658 |
S grade / Armor | 17 | 52 | 104 | 173 | 259 | 363 | 484 |
S grade / Whole armor | 25 | 78 | 156 | 259 | 388 | 544 | 726 |
R grade / Armor | 32 | 64 | 160 | ||||
R95 grade / Armor | 35 | 70 | 175 | ||||
R99 grade / Armor | 38 | 76 | 190 |
List of enchant scrolls
Go to the item page to see how to obtain the item.
Common Enchant Scrolls
Item | Description |
---|---|
Scroll: Enchant Armor (A-grade) | P. Def. + 1 for A-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant value starting from + 4. |
Scroll: Enchant Armor (B-grade) | P. Def. +1 for B-grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant value starting from +4. |
Scroll: Enchant Armor (C-grade) | P. Def. +1 for C-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant value starting from +4. |
Scroll: Enchant Armor (D-grade) | P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant value starting from +4. |
Scroll: Enchant Armor (R-grade) | When enchanted, P. Def. +2 for R-grade armor and accessories. Greatly increased starting at +4. Can be enhanced safely to +3. When enhanced +4 or more, HP also increases according to the enchant value. |
Scroll: Enchant Armor (S-grade) | When enchanted, P. Def. Increases by 1 for S-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. |
Scroll: Enchant Weapon (A-grade) | When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. |
Scroll: Enchant Weapon (B-grade) | When enchanted, P. Atk. +3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +6 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. |
Scroll: Enchant Weapon (C-grade) | When enchanted, P. Atk. +3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +6 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. |
Scroll: Enchant Weapon (D-grade) | When enchanted, P. Atk. +2 for all D-grade weapons with the exception of bows, which increases by 4. M. Atk. +2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. |
Scroll: Enchant Weapon (R-grade) | P. Atk. +6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. +7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. P. Atk. +12 for bow weapons. M. Atk. +5 for all weapons. P. Atk./M. Atk. greatly increases starting at +4. All amounts are increased for blessed weapons. |
Scroll: Enchant Weapon (S-grade) | When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. |
Blessed Enchant Scrolls
Item | Description |
---|---|
Blessed Scroll: Enchant Armor (A-grade) | P. Def. +1 for A-grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant value starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Blessed Scroll: Enchant Armor (B-grade) | P. Def. +1 for B-grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant value starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Blessed Scroll: Enchant Armor (C-grade) | P. Def. +1 for C-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant value starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Blessed Scroll: Enchant Armor (D-grade) | P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant value starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Blessed Scroll: Enchant Armor (R-grade) | When enchanted, P. Def. for armor/accessories (R-grade) +2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant value starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Blessed Scroll: Enchant Armor (S-grade) | When enchanted, P. Def. Increases by 1 for S-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Blessed Scroll: Enchant Weapon (A-grade) | When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Blessed Scroll: Enchant Weapon (B-grade) | When enchanted, P. Atk. +3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +6 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Blessed Scroll: Enchant Weapon (C-grade) | When enchanted, P. Atk. +3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +6 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Blessed Scroll: Enchant Weapon (D-grade) | When enchanted, P. Atk. +2 for all D-grade weapons with the exception of bow, which increases by 4. M. Atk. +2 for all weapons. Starting at +4, the P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Blessed Scroll: Enchant Weapon (R-grade) | When enchanted, P. Atk. for R-grade one-handed sword/blunt, dagger, spear, etc. +6, and two-handed sword/blunt/fist, dagger, crossbow +7. P. Atk. for bows +12. P. Atk./M. Atk. greatly increases starting at +4. All amounts are increased for Blessed weapons. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. |
Blessed Scroll: Enchant Weapon (S-grade) | When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Destructions Scrolls
See also:
Item | Description |
---|---|
Destruction Scroll: Enchant Armor (A-grade) | When enchanted, P. Def. +1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. |
Destruction Scroll: Enchant Armor (R-grade) | When enchanted, P. Def. +2 for R-grade armor and accessories. Greatly increased starting at +4. Can be enhanced safely to +3. When enhanced +4 or more, HP also increases according to the enchant value. If enchanting fails, the item is not reset but maintains its prior enchant value through the power of the goddess of destruction. Cannot be used on armors +6 or above. |
Destruction Scroll: Enchant Armor (S-grade) | When enchanted, P. Def. +1 for S-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. |
Destruction Scroll: Enchant Weapon (A-grade) | When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and fist weapons. P. Atk. +8 for bows. P. Atk. +3 for all weapons. From +4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. |
Destruction Scroll: Enchant Weapon (B-grade) | When enchanted, P. Atk. +3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +4 for two-handed swords, two-handed blunts, dualswords, and fist weapons. P. Atk. +6 for bows. P. Atk. +3 for all weapons. From +4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. |
Destruction Scroll: Enchant Weapon (C-grade) | When enchanted, P. Atk. +3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +4 for two-handed swords, two-handed blunts, dualswords, and fist weapons. P. Atk. +6 for bows. P. Atk. +3 for all weapons. From +4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. |
Destruction Scroll: Enchant Weapon (D-grade) | When enchanted, P. Atk. +2 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +2 for two-handed swords, two-handed blunts, dualswords, and fist weapons. P. Atk. +4 for bows. P. Atk. +2 for all weapons. From +4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. |
Destruction Scroll: Enchant Weapon (R-grade) | P. Atk. +6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. +7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. P. Atk. +12 for bow weapons. M. Atk. +5 for all weapons. P. Atk./M. Atk. greatly increases starting at +4. All amounts are increased for blessed weapons. If enchanting fails, the item is not reset but maintains its prior enchant value through the power of the goddess of destruction. Cannot be used on weapons +15 or above. |
Destruction Scroll: Enchant Weapon (S-grade) | When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dualswords, and fist weapons. P. Atk. +10 for bows. P. Atk. +4 for all weapons. From +4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. |
How item enchantment is visualized
Using Vitamines for Item Enchanting
See also:
Enhance stones
Warning!
Enchance stones increase enchantment chance by 66,6% from basic enchantment chance |
- Weapon enhance stones
Item | Description |
---|---|
Blessed High-grade Lucky Enchant Stone: Weapon (R-grade) | Success rate +20% for enchanting R-grade weapons with Blessed Scroll: Enchant Weapon. Only for items enchanted between +3 and +9. |
High-grade Lucky Enchant Stone: Weapon (R-grade) | Enchant success rate +20% for weapons (R-grade). Only for items enchanted between +3 and +9. Not usable on items enchanted +10 or above. |
Lucky Enchant Stone: Weapon (A-grade) | Enchant success rate +12% for weapons (A-grade). Only for items enchanted between +3 and +9. |
Lucky Enchant Stone: Weapon (B-grade) | Enchant success rate +15% for weapons (B-grade). Only for items enchanted between +3 and +9. |
Lucky Enchant Stone: Weapon (C-grade) | Enchant success rate +18% for weapons (C-grade). Only for items enchanted between +3 and +9. |
Lucky Enchant Stone: Weapon (D-grade) | Enchant success rate +20% for weapons (D-grade). Only for items enchanted between +3 and +9. |
Lucky Enchant Stone: Weapon (R-grade) | Enchant success rate +10% for weapons (R-grade). Only for items enchanted between +3 and +9. |
Lucky Enchant Stone: Weapon (S-grade) | Enchant success rate +10% for weapons (S-grade). Only for items enchanted between +3 and +9. |
- Armor enhance stones
Item | Description |
---|---|
Blessed High-grade Lucky Enchant Stone: Armor (R-grade) | Success rate +30% for enchanting R-grade armor with Blessed Scroll: Enchant Armor. Only for items enchanted between +3 and +9. One-piece armor must be enchanted between +4 and +9. |
High-grade Lucky Enchant Stone: Armor (R-grade) | Enchant success rate +30% for armor (R-grade). Only for items enchanted between +3 and +9. Not usable on items enchanted +10 or above. |
Lucky Enchant Stone: Armor (A-grade) | Enchant success rate +18% for armor (A-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. |
Lucky Enchant Stone: Armor (B-grade) | Enchant success rate +23% for armor (B-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. |
Lucky Enchant Stone: Armor (C-grade) | Enchant success rate +27% for armor (C-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. |
Lucky Enchant Stone: Armor (D-grade) | Enchant success rate +35% for armor (D-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. |
Lucky Enchant Stone: Armor (R-grade) | Enchant success rate +15% for armor (R-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. |
Lucky Enchant Stone: Armor (S-grade) | Enchant success rate +15% for armor (S-grade). Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. |
- Enhance stones which can be obtained for donations for rebuilding Aden
Vitamin Enchant Scrolls
You can get different unique enchant scrolls from some packages:
Item | Description |
---|---|
Ancient Scroll: Enchant Armor (S-grade) | 10% increases in enchant success rate.
When enchant fails, the existing enchant value is retained. Defense for S-grade armor or accessory by 1 and by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Increases HP according to level when armor is enchanted above +4. Cannot use armors enchanted by above 16. |
Ancient Scroll: Enchant Weapon (S-grade) | 10% increases in enchant success rate.
When enchant fails, the existing enchant value is retained. P. Atk. for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after +4. Cannot use weapons enchanted by above 16. |
Blessed Scroll: Enchant Weapon (C-grade) | P. Atk. +3 for C-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. +4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. 6 for bow weapons. M. Atk. 3 for all weapons. Starting at +4, P. Atk./M. Atk. + double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. |
Heavenly Scroll: Enchant Armor (S-grade) | Enchant success rate is 100%.
Defense for S-grade armor or accessory by 1 and by 3 starting from +4. Increases HP according to level when armor is enchanted above +4. Can enchant to +7. |
Heavenly Scroll: Enchant Weapon (S-grade) | Enchant success rate is 100%.
P. Atk. for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after +4. Can enchant standard weapons to +12 and magical weapons to +7. |
Scroll: Enchant Armor (C-grade) | 10 % increases in enchant success rate.
Defense for C-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. |
Scroll: Enchant Armor (D-grade) | 10 % increases in enchant success rate.
Defense for D-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. |
Scroll: Enchant Weapon (C-grade) | 10 % increases in enchant success rate.
P. Atk. for C-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after +4. |
Scroll: Enchant Weapon (D-grade) | 10 % increases in enchant success rate.
P. Atk. for D-grade sword, one-handed blunt, one-handed dagger, spear, other swords, two-handed sword, two-handed blunt, dualsword, and combat/two-handed weapons increases by 2 when enchanted. P. Atk. for bow weapons increases by 4. M. Atk. for all weapons increases by 2. P. Atk. and M. Atk. Increases two times after +4. |
Glossary!
Instead "Item Enchanting" people usually say "Enchant, Over-enchant". |
Item Enchanting – Related Pages
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