Durable Braid
HeliosClassic

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Item 36534.jpg
Durable Braid
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Quality Braid (Lv. 5), or downgrade to a certain amount of Synthetic Braid (Lv. 3), through a Warsmith.
Stats:
Weight: 2
Durability: -
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Buoyant Seed 100 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Earth Attack: Strong against the element of earth. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. The Enchanted Valley 1 0.5% — 1%
Instilled with life Apherus 100 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. The Enchanted Valley 1 0.1% — 0.5%
Nymph Rose 100 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. The Enchanted Valley 1 0.1% — 0.5%
Nymph Tulip 100 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. The Enchanted Valley 1 0.1% — 0.5%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Kunda (2) 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 2.769% — 3.377%
Pafuron 97 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. Guillotine Fortress 1 2.552% — 3.114%
Watchman of the Eye of Infinity Isaad 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Wind Attack: Strong against the element of wind. Heavy Armor Type: Strong P. Def. and weak Evasion. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. Guillotine Fortress 1 2.546% — 3.098%
Orbis' Chief Curator (1) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Orbis Temple 1 2.255% — 2.743%
Orbis' Ancient Hero (1) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 2.210% — 2.698%
Southern Device Supervisor Engineer Zofan (3) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 2.067% — 2.513%
Kunda Watchman 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 2.027% — 2.485%
Kunda (1) 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 2.001% — 2.459%
Engineer Zofan (4) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 1.995% — 2.441%
Scaldisect the Furious 97 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Heavy Armor Type: Strong P. Def. and weak Evasion. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. Guillotine Fortress 1 1.965% — 2.397%
Turan the Severed Ghost 97 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Heavy Armor Type: Strong P. Def. and weak Evasion. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. Guillotine Fortress 1 1.955% — 2.387%
Sadiac the Killer 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Heavy Armor Type: Strong P. Def. and weak Evasion. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. Guillotine Fortress 1 1.879% — 2.299%
Orbis' Ancient Hero (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Orbis Temple 1 1.739% — 2.111%
Orbis' Chief Curator (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong M. Atk.: Orbis Temple 1 1.703% — 2.075%
Orbis' Curator (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 1.649% — 2.005%
Orbis' Guard (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 1.575% — 1.931%
Engineer Zofan (1) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Slightly Weak P. Def.: Slightly Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 1.530% — 1.864%
Northern Device Supervisor Engineer Zofan (2) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Slightly Weak P. Def.: Slightly Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 1.461% — 1.795%
Orbis' Curator (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 1.101% — 1.335%
Orbis' Curator (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 1.090% — 1.318%
Orbis' Guard (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 1.064% — 1.292%
Orbis' Guard (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 1.037% — 1.271%
Hall Guard Healer 97 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Coral Garden Hall 1 1.029% — 1.251%
Kunda Berserker 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 1.019% — 1.241%
Kunda Guardian 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 0.990% — 1.212%
Kunda Executor 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 0.980% — 1.202%
Hall Warrior (1) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Coral Garden Hall 1 0.947% — 1.169%
Cursed Orbis' Victim (Cursed) 96 5103_1 Orbis Temple 1 0.1% — 0.5%
Cursed Orbis' Thrower (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: Orbis Temple 1 0.1% — 0.5%
Scout Orbis' Thrower (Scout) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 0.1% — 0.5%
Cursed Orbis' Guard (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: Orbis Temple 1 0.1% — 0.5%
Cursed Orbis' Curator (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: Orbis Temple 1 0.1% — 0.5%
Beggar Zofan (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Slightly Strong M. Atk.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Seed of Hellfire 1 0.1% — 0.5%
Beggar Zofan (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Seed of Hellfire 1 0.1% — 0.5%
Beggar Zofan (4) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Seed of Hellfire 1 0.1% — 0.5%
Aden Raider 98 Phoenix Arrow: Shoots a magical arrow to obliterate an area. Attacks targets within the skill's range with 140000 power and decreases Speed by 30%. Bow/crossbow required. The Cemetery 1 0.1% — 0.5%
Personal Magician 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: The Cemetery 1 0.1% — 0.5%
Deceased King Travis 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.1% — 0.5%
Commander Te Ochdumann 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.1% — 0.5%
Yintzu 60 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forsaken Plains 1 0.01% — 0.05%
Kranrot 62 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Forsaken Plains 1 0.01% — 0.05%
Spiteful Soul Leader 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Fields of Massacre 1 0.01% — 0.05%
Corrupted Knight 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 0.01% — 0.05%
Guillotine's Ghost 67 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of the Dead 1 0.01% — 0.05%
Skull Collector 67 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.01% — 0.05%
Splinter Stakato Worker 67 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.01% — 0.05%
Requiem Behemoth (type 1) 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.01% — 0.05%
Bone Animator 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.01% — 0.05%
Skull Animator 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.01% — 0.05%
Devil Bat 68 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of the Dead 1 0.01% — 0.05%
Requiem Lord 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 0.01% — 0.05%
Splinter Stakato Soldier 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.01% — 0.05%
Atrox 69 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.01% — 0.05%
Ghost of Rebel Soldier 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 0.01% — 0.05%
Splinter Stakato Drone (1) 69 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.01% — 0.05%
Canyon Antelope 70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 0.01% — 0.05%
Needle Stakato 70 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.01% — 0.05%
Ghost of Guillotine 70 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of the Dead 1 0.01% — 0.05%
Requiem Behemoth (type 3) 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.01% — 0.05%
Requiem Behemoth (type 4) 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.01% — 0.05%
Canyon Bandersnatch 71 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 0.01% — 0.05%
Requiem Priest 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 0.01% — 0.05%
Bone Puppeteer 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.01% — 0.05%
Gaze of Nightmares 71 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Weak P. Atk.: Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Wall of Argos 1 0.01% — 0.05%
Ghost of Rebel Leader 71 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 0.01% — 0.05%
Needle Stakato Worker 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.01% — 0.05%
Behemoth Zombie 71 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 0.01% — 0.05%
Sly Hound Dog 72 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Wall of Argos 1 0.01% — 0.05%
Vampire Warrior 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 0.01% — 0.05%
Bone Scavenger 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.01% — 0.05%
Canyon Antelope Slave 72 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 0.01% — 0.05%
Needle Stakato Soldier 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.01% — 0.05%
Eye of Pilgrim 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Strong P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 0.01% — 0.05%
Vampire Magister 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 0.01% — 0.05%
Valley Buffalo Slave 74 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 0.01% — 0.05%
Eye of Ruler 74 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 0.01% — 0.05%
Elder Homunculus 74 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 0.01% — 0.05%
Valley Grendel Slave 75 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 0.01% — 0.05%
Disciple of Protection 76 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 0.01% — 0.05%
Disciples of Punishment 77 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 0.01% — 0.05%
Disciples of Punishment 77 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 0.01% — 0.05%
Ketra's War Hound 77 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.01% — 0.05%
Grazing Kookaburra 77 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.01% — 0.05%
Varka Silenos Recruit 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Varka Silenos Footman 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Ketra Orc Lieutenant 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.01% — 0.05%
Disciples of Authority 78 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 0.01% — 0.05%
Disciples of Authority 78 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Wall of Argos 1 0.01% — 0.05%
Ketra Orc Raider 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.01% — 0.05%
Varka Silenos Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Grazing Buffalo 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.01% — 0.05%
Grazing Windsus 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.01% — 0.05%
Varka Silenos Hunter 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Ketra Orc Elite Soldier 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 0.01% — 0.05%
Prophet's Aide 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 0.01% — 0.05%
Ketra Orc Centurion 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.01% — 0.05%
Ketra Orc Shaman 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.01% — 0.05%
Ketra Orc Grand Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 0.01% — 0.05%
Ketra Orc Battalion Commander 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.01% — 0.05%
Ketra Orc Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.01% — 0.05%
Ketra's Prophet 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 0.01% — 0.05%
Spicula's Elite Captain (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Nornils Cave 1 0.01% — 0.05%
Draw Golem 95 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 0.01% — 0.05%
Ol Mahum Transcender (3) 52 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.005% — 0.01%
Ol Mahum Transcender (4) 53 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.005% — 0.01%
Oel Mahum Shaman 55 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.005% — 0.01%
Marsh Stalker 56 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forsaken Plains 1 0.005% — 0.01%
Fallen Orc 57 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forsaken Plains 1 0.005% — 0.01%
Lesser Laikel 58 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.005% — 0.01%
Fallen Orc Archer 58 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.005% — 0.01%
Fallen Orc Shaman (1) 59 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Forsaken Plains 1 0.005% — 0.01%
Sharp Talon Tiger 60 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Forsaken Plains 1 0.005% — 0.01%
Doom Scout 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 0.005% — 0.01%
Archer of Destruction 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Fields of Massacre 1 0.005% — 0.01%
Fallen Orc Captain 61 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Forsaken Plains 1 0.005% — 0.01%
Paliote 61 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Forsaken Plains 1 0.005% — 0.01%
Doom Trooper 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 0.005% — 0.01%
Doom Warrior 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Fields of Massacre 1 0.005% — 0.01%
Grazing Antelope 77 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.005% — 0.01%
Grazing Bandersnatch 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.005% — 0.01%
Oel Mahum 53 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.001% — 0.005%
Corpse Looter Stakato 57 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.001% — 0.005%
Explosive Spider 57 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.001% — 0.005%
Doom Servant 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Fields of Massacre 1 0.001% — 0.005%
Fallen Orc Shaman (2) 58 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Forsaken Plains 1 ~ 0.0009%

To craft an item, its crafter must learn a Item 36885.jpg Recipe: Durable Braid - Downgrade .
Skill level: 14
Craft chance item: 100%
Number of items crafted: 17
MP Spent: 276

To craft an item, its crafter must learn a Item 36886.jpg Recipe: Durable Braid - Upgrade .
Skill level: 11
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 258

Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36534.jpg Durable Braid  — 4 pcs.


Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36534.jpg Durable Braid  — 4 pcs.


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