Drum Melody - Iss Hierophant
From Lineage 2 Encyclopaedia
Contents |
Properties
| |||
For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, damage received from critical attacks - 30% and Speed - 15%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. | |||
Class | Iss Hierophant | ||
Type | buff | ||
Attribute | - | ||
Recast time | 2 s | ||
Cast time | 0.7 s | ||
Cast range | 0 | ||
Classes with same skill | Iss Enchanter, Iss Hierophant, Iss Sword Muse, Iss Spectral Dancer, Iss Doomcryer |
Awakening Skill Replacement
Learning this skill cancels the skills you've learned before:
Skill
| |
---|---|
Chant of Magnus | |
Chant of Victory | |
Prophecy of Fire |
Briefly about enhancements
Enchanting way | Enchanting level | Enchant description
|
---|---|---|
Cost | +1~+10 | + 1 Cost |
Time | +1~+10 | + 1 Time |
Skill Upgrade
Lvl. to Learn | Skill Lvl. | Description | MP Consume | HP Consume | SP |
---|---|---|---|---|---|
85 | 1 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, damage received from critical attacks - 30% and Speed - 15%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. | 140 | 0 | 10000 |
90 | 2 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, damage received from critical attacks - 30% and Speed - 10%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. | 151 | 0 | 370000 |
95 | 3 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, damage received from critical attacks - 30% and Speed - 5%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. | 170 | 0 | 1000000 |
99 | 4 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. | 181 | 0 | 5000000 |
More about improvements
Level | Description | Modification | Prop.
|
---|---|---|---|
+1 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption. | + 1 Cost | Decreases MP Consumption. |
+2 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption. | + 2 Cost | Decreases MP Consumption. |
+3 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption. | + 3 Cost | Decreases MP Consumption. |
+4 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption. | + 4 Cost | Decreases MP Consumption. |
+5 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption. | + 5 Cost | Decreases MP Consumption. |
+6 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption. | + 6 Cost | Decreases MP Consumption. |
+7 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption. | + 7 Cost | Decreases MP Consumption. |
+8 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption. | + 8 Cost | Decreases MP Consumption. |
+9 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption. | + 9 Cost | Decreases MP Consumption. |
+10 | For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Cost: Decreases MP Consumption. | + 10 Cost | Decreases MP Consumption. |
Level | Description | Modification | Prop.
|
---|---|---|---|
+1 | For 33 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration. | + 1 Time | Increases the effect's duration. |
+2 | For 36 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration. | + 2 Time | Increases the effect's duration. |
+3 | For 39 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration. | + 3 Time | Increases the effect's duration. |
+4 | For 42 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration. | + 4 Time | Increases the effect's duration. |
+5 | For 45 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration. | + 5 Time | Increases the effect's duration. |
+6 | For 48 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration. | + 6 Time | Increases the effect's duration. |
+7 | For 51 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration. | + 7 Time | Increases the effect's duration. |
+8 | For 54 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration. | + 8 Time | Increases the effect's duration. |
+9 | For 57 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration. | + 9 Time | Increases the effect's duration. |
+10 | For 60 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10% and damage received from critical attacks - 30%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. Enchant Time: Increases duration. | + 10 Time | Increases the effect's duration. |