Armor Fragment (Mid-grade)
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Item 36553.jpg
Armor Fragment (Mid-grade)
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Armor Fragment (High-grade) (Lv. 4), or downgrade to a certain number of Armor Fragments (Lv. 2), through a Warsmith.
Stats:
Weight: 2
Durability: -
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Moon Gardener 94 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Garden of Genesis 1 7.243% — 8.867%
Garden Watchman 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Wind Attack: Strong against the element of wind. Garden of Genesis 1 5.168% — 6.318%
Micro Scout Golem 87 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 4.487% — 5.479%
Forgotten Ancient People 77 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.1% — 0.5%
Orbis' Victim (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 0.1% — 0.5%
Orbis' Thrower (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 0.1% — 0.5%
Orbis' Victim (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 0.1% — 0.5%
Orbis' Thrower (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 0.1% — 0.5%
Orbis' Victim (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 0.1% — 0.5%
Orbis' Thrower (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 0.1% — 0.5%
Devil Bat 68 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of the Dead 1 0.01% — 0.05%
Grazing Elder Kookaburra 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.01% — 0.05%
Grazing Bandersnatch 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Varka Silenos Hunter 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.01% — 0.05%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Deinonychus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.01% — 0.05%
Altar of Evil Spirit Offering Box 85 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Wind Attack: Strong against the element of wind. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Altar of Evil 1 0.01% — 0.05%
Ant Soldier 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wasteland 1 0.005% — 0.01%
Varka Silenos Medium 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.005% — 0.01%
Ketra Orc Scout 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.005% — 0.01%
Varka Silenos Scout 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.005% — 0.01%
Varka Silenos Sergeant 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.005% — 0.01%
Sel Mahum Drill Sergeant (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.005% — 0.01%
Weary Jaguar 36 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wasteland 1 0.001% — 0.005%
Crokian Warrior 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Beach 1 0.001% — 0.005%
Swamp Tribe 46 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Alligator Island 1 0.001% — 0.005%
Tarlk Basilisk 50 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.001% — 0.005%
Ol Mahum Transcender (4) 53 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.001% — 0.005%
Ancient Gargoyle 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.001% — 0.005%
Varka Silenos Magus 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Prophet's Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Prophet's Disciple 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Varka Silenos Shaman 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Varka's Elite Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Varka Silenos Great Magus 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Varka Silenos Grand Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Varka's Chief Escort 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Varka Silenos Chief Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Sel Mahum Recruit (2) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.001% — 0.005%
Sel Mahum Soldier (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Weak P. Atk.: Extremely Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.001% — 0.005%
Tanta Lizardman Soldier 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.001% — 0.005%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 0.001% — 0.005%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Whispers 1 0.001% — 0.005%
Arachnid Predator 20 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 ~ 0.0009%
Giant Venomous Spider 23 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windmill Hill 1 ~ 0.0009%
Explosive Spider 57 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 ~ 0.0009%
Tanta Lizardman Scout 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Weak P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 ~ 0.0009%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Silence 1 ~ 0.0009%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Whispers 1 ~ 0.0009%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Moon Gardener 94 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Garden of Genesis 1 5.644% — 6.908%
Garden Watchman 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Wind Attack: Strong against the element of wind. Garden of Genesis 1 3.962% — 4.856%
Micro Scout Golem 87 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 3.435% — 4.207%
Lilim Marauder 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. Catacomb of Dark Omens 1 2.858% — 3.498%
Nephilim Commander 94 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 2.364% — 2.882%
Nephilim Royal Guard 92 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. The Disciples Necropolis 1 2.255% — 2.743%
Nephilim Centurion 92 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 2.250% — 2.738%
Nephilim Praetorian 93 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 2.248% — 2.754%
Nephilim Bishop 91 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 2.200% — 2.678%
Nephilim Archbishop 92 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 2.151% — 2.639%
Nephilim Guard 90 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. The Disciples Necropolis 1 2.120% — 2.576%
Lilim Knight Captain 88 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 1.903% — 2.331%
Lilim Slayer 87 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. Catacomb of Dark Omens 1 1.829% — 2.247%
Lilim Knight 87 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 1.818% — 2.236%
Lilim Assassin 86 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. Catacomb of Dark Omens 1 1.782% — 2.182%
Lilim Great Magus 88 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 1.637% — 1.999%
Orbis' Victim (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 1.568% — 1.914%
Nephilim Cardinal 93 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 1.447% — 1.763%
Nephilim Scout 91 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. The Disciples Necropolis 1 1.305% — 1.603%
Lilim Royal Knight 89 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 1.238% — 1.518%
Orbis' Thrower (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 1.233% — 1.511%
Orbis' Victim (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 1.033% — 1.259%
Lilim Soldier 87 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 0.977% — 1.199%
Orbis' Victim (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 0.966% — 1.188%
Lilim Priest 86 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 0.910% — 1.122%
Orbis' Thrower (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 0.5% — 1%
Orbis' Thrower (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 0.5% — 1%
Ketra Orc Scout 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Ketra's Commander 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.1% — 0.5%
Altar of Evil Spirit Offering Box 85 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Wind Attack: Strong against the element of wind. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Altar of Evil 1 0.1% — 0.5%
Resurrected Knight 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 0.05% — 0.1%
Bone Snatcher 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Forest of the Dead 1 0.05% — 0.1%
Bone Maker 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 0.05% — 0.1%
Bone Caster 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.05% — 0.1%
Vampire Soldier 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 0.05% — 0.1%
Grazing Elder Buffalo 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.05% — 0.1%
Ketra's Head Royal Guard 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.05% — 0.1%
Oel Mahum Warrior 54 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.01% — 0.05%
Rotting Tree 54 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sea of Spores 1 0.01% — 0.05%
Corroded Skeleton 55 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.01% — 0.05%
Marsh Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.01% — 0.05%
Ancient Gargoyle 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.01% — 0.05%
Sacrificed Man 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Forest of the Dead 1 0.01% — 0.05%
Vampire Adept 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 0.01% — 0.05%
Vampire Magician 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 0.01% — 0.05%
Frenzied Stakato Drone 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Weak P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Swamp of Screams 1 0.01% — 0.05%
Grazing Elder Kookaburra 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.01% — 0.05%
Weary Jaguar 36 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wasteland 1 0.005% — 0.01%
Leto Lizardman Warrior 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of the Lizardmen 1 0.005% — 0.01%
Crokian 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Alligator Beach 1 0.001% — 0.005%
Tasaba Lizardman Sniper 39 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Alligator Beach 1 0.001% — 0.005%

To craft an item, its crafter must learn a Item 36925.jpg Recipe: Armor Fragment (Mid-grade) - Downgrade .
Skill level: 11
Craft chance item: 100%
Number of items crafted: 10
MP Spent: 258

To craft an item, its crafter must learn a Item 36926.jpg Recipe: Armor Fragment (Mid-grade) - Upgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 201

Item
Item 36552.jpg Armor Fragment
Item 36554.jpg Armor Fragment (High-grade)
Item 5311.jpg Sealed Armor of Nightmare Grade A.gif
Item 5314.jpg Sealed Boots of Nightmare Grade A.gif
Item 5291.jpg Sealed Dark Crystal Boots Grade A.gif
Item 5287.jpg Sealed Dark Crystal breastplate Grade A.gif
Item 5288.jpg Sealed Dark Crystal Gaiters Grade A.gif
Item 5290.jpg Sealed Dark Crystal Gloves Grade A.gif
Item 5289.jpg Sealed Dark Crystal Helmet Grade A.gif
Item 5297.jpg Sealed Dark Crystal Leather Armor Grade A.gif
Item 5298.jpg Sealed Dark Crystal Leggings Grade A.gif
Item 5308.jpg Sealed Dark Crystal Robe Grade A.gif
Item 5292.jpg Sealed Dark Crystal Shield Grade A.gif
Item 5313.jpg Sealed Gauntlets of Nightmare Grade A.gif
Item 5312.jpg Sealed Helm of Nightmare Grade A.gif
Item 5320.jpg Sealed Leather Armor of Nightmare Grade A.gif
Item 5319.jpg Sealed Majestic Boots Grade A.gif
Item 5317.jpg Sealed Majestic Circlet Grade A.gif
Item 5318.jpg Sealed Majestic Gauntlets Grade A.gif
Item 5323.jpg Sealed Majestic Leather Armor Grade A.gif
Item 5316.jpg Sealed Majestic Plate Armor Grade A.gif
Item 5329.jpg Sealed Majestic Robe Grade A.gif
Item 5326.jpg Sealed Robe of Nightmare Grade A.gif
Item 5315.jpg Sealed Shield of Nightmare Grade A.gif
Item 5296.jpg Sealed Tallum Boots Grade A.gif
Item 5295.jpg Sealed Tallum Gloves Grade A.gif
Item 5294.jpg Sealed Tallum Helmet Grade A.gif
Item 5301.jpg Sealed Tallum Leather Armor Grade A.gif
Item 5293.jpg Sealed Tallum Plate Armor Grade A.gif
Item 5305.jpg Sealed Tallum Stockings Grade A.gif
Item 5304.jpg Sealed Tallum Tunic Grade A.gif
Item 13885.jpg Sealed Arcana Sigil Grade S.gif
Item 6680.jpg Sealed Draconic Leather Armor Grade S.gif
Item 6682.jpg Sealed Draconic Leather Boots Grade S.gif
Item 6681.jpg Sealed Draconic Leather Gloves Grade S.gif
Item 6683.jpg Sealed Draconic Leather Helmet Grade S.gif
Item 9518.jpg Sealed Dynasty Boots Grade S.gif
Item 9514.jpg Sealed Dynasty Breastplate Grade S.gif
Item 9526.jpg Sealed Dynasty Circlet Grade S.gif
Item 9515.jpg Sealed Dynasty Gaiters Grade S.gif
Item 9517.jpg Sealed Dynasty Gauntlets Grade S.gif
Item 9527.jpg Sealed Dynasty Gloves Grade S.gif
Item 9516.jpg Sealed Dynasty Helmet Grade S.gif
Item 9519.jpg Sealed Dynasty Leather Armor Grade S.gif
Item 9523.jpg Sealed Dynasty Leather Boots Grade S.gif
Item 9522.jpg Sealed Dynasty Leather Gloves Grade S.gif
Item 9521.jpg Sealed Dynasty Leather Helmet Grade S.gif
Item 9520.jpg Sealed Dynasty Leather Leggings Grade S.gif
Item 9529.jpg Sealed Dynasty Shield Grade S.gif
Item 9528.jpg Sealed Dynasty Shoes Grade S.gif
Item 13886.jpg Sealed Dynasty Sigil Grade S.gif
Item 9525.jpg Sealed Dynasty Stockings Grade S.gif
Item 9524.jpg Sealed Dynasty Tunic Grade S.gif
Item 6677.jpg Sealed Imperial Crusader Boots Grade S.gif
Item 6674.jpg Sealed Imperial Crusader Breastplate Grade S.gif
Item 6675.jpg Sealed Imperial Crusader Gaiters Grade S.gif
Item 6676.jpg Sealed Imperial Crusader Gauntlets Grade S.gif
Item 6679.jpg Sealed Imperial Crusader Helmet Grade S.gif
Item 6678.jpg Sealed Imperial Crusader Shield Grade S.gif
Item 6686.jpg Sealed Major Arcana Boots Grade S.gif
Item 6687.jpg Sealed Major Arcana Circlet Grade S.gif
Item 6685.jpg Sealed Major Arcana Gloves Grade S.gif
Item 6684.jpg Sealed Major Arcana Robe Grade S.gif
Item 15706.jpg Sealed Moirai Boots Grade S80.gif
Item 15697.jpg Sealed Moirai Breastplate Grade S80.gif
Item 15696.jpg Sealed Moirai Circlet Grade S80.gif
Item 15700.jpg Sealed Moirai Gaiters Grade S80.gif
Item 15703.jpg Sealed Moirai Gauntlets Grade S80.gif
Item 15705.jpg Sealed Moirai Gloves Grade S80.gif
Item 15694.jpg Sealed Moirai Helmet Grade S80.gif
Item 15707.jpg Sealed Moirai Leather Boots Grade S80.gif
Item 15698.jpg Sealed Moirai Leather Breastplate Grade S80.gif
Item 15704.jpg Sealed Moirai Leather Gloves Grade S80.gif
Item 15695.jpg Sealed Moirai Leather Helmet Grade S80.gif
Item 15701.jpg Sealed Moirai Leather Leggings Grade S80.gif
Item 15710.jpg Sealed Moirai Shield Grade S80.gif
Item 15708.jpg Sealed Moirai Shoes Grade S80.gif
Item 15709.jpg Sealed Moirai Sigil Grade S80.gif
Item 15702.jpg Sealed Moirai Stockings Grade S80.gif
Item 15699.jpg Sealed Moirai Tunic Grade S80.gif
Item 14110.jpg Sealed Vesper Boots Grade S80.gif
Item 14105.jpg Sealed Vesper Breastplate Grade S80.gif
Item 13145.jpg Sealed Vesper Circlet Grade S80.gif
Item 14108.jpg Sealed Vesper Gaiters Grade S80.gif
Item 14109.jpg Sealed Vesper Gauntlets Grade S80.gif
Item 14116.jpg Sealed Vesper Gloves Grade S80.gif
Item 13143.jpg Sealed Vesper Helmet Grade S80.gif
Item 14114.jpg Sealed Vesper Leather Boots Grade S80.gif
Item 14106.jpg Sealed Vesper Leather Breastplate Grade S80.gif
Item 14113.jpg Sealed Vesper Leather Gloves Grade S80.gif
Item 13144.jpg Sealed Vesper Leather Helmet Grade S80.gif
Item 14112.jpg Sealed Vesper Leather Leggings Grade S80.gif
Item 14111.jpg Sealed Vesper Shield Grade S80.gif
Item 14117.jpg Sealed Vesper Shoes Grade S80.gif
Item 13887.jpg Sealed Vesper Sigil Grade S80.gif
Item 14115.jpg Sealed Vesper Stockings Grade S80.gif
Item 14107.jpg Sealed Vesper Tunic Grade S80.gif
Item 17308.jpg Immortal Boots Grade R.gif
Item 17305.jpg Immortal Breastplate Grade R.gif
Item 17315.jpg Immortal Circlet Grade R.gif
Item 17306.jpg Immortal Gaiters Grade R.gif
Item 17307.jpg Immortal Gauntlets Grade R.gif
Item 17318.jpg Immortal Gloves Grade R.gif
Item 17304.jpg Immortal Helmet Grade R.gif
Item 17311.jpg Immortal Leather Armor Grade R.gif
Item 17314.jpg Immortal Leather Boots Grade R.gif
Item 17313.jpg Immortal Leather Gloves Grade R.gif
Item 17310.jpg Immortal Leather Helmet Grade R.gif
Item 17312.jpg Immortal Leather Leggings Grade R.gif
Item 17309.jpg Immortal Shield Grade R.gif
Item 17319.jpg Immortal Shoes Grade R.gif
Item 17320.jpg Immortal Sigil Grade R.gif
Item 17317.jpg Immortal Stockings Grade R.gif
Item 17316.jpg Immortal Tunic Grade R.gif
Item 40202.jpg Supply Box (R-grade) Grade R.gif
Item 17342.jpg Twilight Boots Grade R.gif
Item 17339.jpg Twilight Breastplate Grade R.gif
Item 17349.jpg Twilight Circlet Grade R.gif
Item 17340.jpg Twilight Gaiters Grade R.gif
Item 17341.jpg Twilight Gauntlets Grade R.gif
Item 17352.jpg Twilight Gloves Grade R.gif
Item 17338.jpg Twilight Helmet Grade R.gif
Item 17345.jpg Twilight Leather Armor Grade R.gif
Item 17348.jpg Twilight Leather Boots Grade R.gif
Item 17347.jpg Twilight Leather Gloves Grade R.gif
Item 17344.jpg Twilight Leather Helmet Grade R.gif
Item 17346.jpg Twilight Leather Leggings Grade R.gif
Item 17343.jpg Twilight Shield Grade R.gif
Item 17353.jpg Twilight Shoes Grade R.gif
Item 17354.jpg Twilight Sigil Grade R.gif
Item 17351.jpg Twilight Stockings Grade R.gif
Item 17350.jpg Twilight Tunic Grade R.gif

Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36553.jpg Armor Fragment (Mid-grade)  — 24 pcs.


Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36553.jpg Armor Fragment (Mid-grade)  — 24 pcs.


Armor Fragment (Mid-grade) - Related Pages
Items: Armor SetsCommon ItemsWeaponArmorPvP ItemsAccessoriesRare ItemsHead AccessoriesBeltsCloaksAgathionsBraceletsTalismansLife Crystals