Synthetic Braid
HeliosClassic

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Item 36533.jpg
Synthetic Braid
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durable Braid (Lv. 4), or downgrade to a certain amount of Thin Braid (Lv. 2), through a Warsmith.
Stats:
Weight: 2
Durability: -
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Cruel Pincer Golem 87 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Pavel Ruins 2 — 6 8.281% — 10.113%
Spicula's Elite Captain (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Nornils Cave 1 1.833% — 2.227%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Tanta Lizardmen Priest Ugoros 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Very Strong M. Atk.: Very Strong P. Def.: Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Plains of the Lizardmen 1 — 5 72.38% — 88.64%
Embryo Executor Captain 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Altar of Shilen 1 57.26% — 63.18%
Krutati 97 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Heavy Armor Type: Strong P. Def. and weak Evasion. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. Guillotine Fortress 1 56.83% — 62.91%
Outdoor Gardener 92 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Garden of Genesis 1 40.84% — 45.24%
Kunda (2) 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 34.69% — 42.19%
Alluring Irene 97 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. Guillotine Fortress 1 27.20% — 33.20%
Embryo Shilen's Bladers 95 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Altar of Shilen 1 27.07% — 32.99%
Kunda Watchman 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 26.85% — 32.51%
Watchman of the Eye of Infinity Isaad 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Wind Attack: Strong against the element of wind. Heavy Armor Type: Strong P. Def. and weak Evasion. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. Guillotine Fortress 1 26.81% — 32.75%
Orbis' Ancient Hero (1) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 24.56% — 29.82%
Kunda (1) 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 24.45% — 30.09%
Orbis' Chief Curator (1) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Orbis Temple 1 22.86% — 28.12%
Embryo Shilen's Enchanter 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 22.23% — 27.13%
Turan the Severed Ghost 97 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Heavy Armor Type: Strong P. Def. and weak Evasion. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. Guillotine Fortress 1 20.16% — 24.82%
Hall Manager 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Coral Garden Hall 1 20.10% — 24.36%
Sadiac the Killer 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Heavy Armor Type: Strong P. Def. and weak Evasion. Danger Zone Attack Resistance: Has ultimate resistance to Danger Zone. Guillotine Fortress 1 19.87% — 24.39%
Orbis' Ancient Hero (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Orbis Temple 1 18.12% — 22.14%
Orbis' Chief Curator (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong M. Atk.: Orbis Temple 1 17.95% — 21.97%
Orbis' Curator (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 17.78% — 21.62%
Embryo Soldier Recruit 95 Orcs: Created by Pa'agrio, the Orcs are the physically strongest of all the races. They worship the spirits of the past and have a very tribal culture. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Altar of Shilen 1 17.08% — 20.74%
Embryo Researcher 95 Dark Elves: These Elves formed an alliance long ago and dedicated themselves to understanding the dark arts which were forbidden by their kin. Gradually they became darker in their appearance and personality as generations passed. They are now adept in the practice and usage of black magic and continue to worship Shilen as their God. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 17.01% — 20.63%
Embryo Archer Recruit 95 Elves: This water race worships Eva and love peace. They possess vast knowledge, but lack the will and strength to implement it. The original students of magic, they have since taught its principles to humans. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 16.48% — 20.08%
Embryo Knight Recruit 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Altar of Shilen 1 15.68% — 19.30%
Bistakon Elite Brakian 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 12.44% — 15.12%
Bistakon Elite Treykan 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 12.41% — 15.09%
Cruel Pincer Golem 87 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Pavel Ruins 1 12.28% — 15.14%
Kokracon Elite Kaiona 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 12.25% — 14.93%
Reptilikon Elite Krajian 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 11.96% — 14.64%
Kunda Executor 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 11.84% — 14.58%
Kunda Berserker 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 11.70% — 14.44%
Embryo Elite Escort 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 11.69% — 14.21%
Kokracon Elite Kiriona 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 11.63% — 14.31%
Kunda Guardian 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 11.62% — 14.36%
Embryo Shilen's Protector 95 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 11.60% — 14.12%
Hall Guard Healer 97 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Coral Garden Hall 1 11.25% — 13.65%
Hall Warrior (1) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Coral Garden Hall 1 11.23% — 13.63%
Orbis' Curator (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 10.97% — 13.49%
Land Dragon's Patrol Knoriks 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 10.64% — 12.90%
Hall Guard Warrior (2) 97 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Coral Garden Hall 1 10.59% — 12.99%
Orbis' Curator (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 10.57% — 13.03%
Embryo Elite Alchemist 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Altar of Shilen 1 10.37% — 12.59%
Embryo Elite Manhunter 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 10.24% — 12.40%
Embryo Shilen Priest (monster) 95 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 10.09% — 12.23%
Embryo Elite Warrior 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 10.01% — 12.19%
Embryo Shilen's Assassin 95 Misc.: Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 9.88% — 12.06%
Embryo Elite High Priest 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 9.84% — 11.98%
Embryo Shilen's Mage 95 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Altar of Shilen 1 9.82% — 12.04%
Embryo Shilen's Warrior 95 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Altar of Shilen 1 9.76% — 11.84%
Andreas' Escort Captain 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 7.710% — 9.420%
Tyrannosaurus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 7.515% — 9.171%
Tyrannosaurus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 7.445% — 9.101%
Tyrannosaurus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 7.392% — 9.048%
Dark Shaman Varangka 82 5103_1 Den of Evil 1 7.370% — 9.000%
Beggar Zofan (4) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Seed of Hellfire 1 4.508% — 5.494%
Beggar Zofan (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Seed of Hellfire 1 4.481% — 5.467%
Beggar Zofan (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Slightly Strong M. Atk.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Seed of Hellfire 1 4.425% — 5.409%
Twosword Golem 95 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 4.367% — 5.341%
Bloody Karik 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 4.361% — 5.337%
Operations Chief of the 7th Division 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 4.176% — 5.094%
Commander of Operations 98 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 4.079% — 4.969%
Patrol Archer 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 3.572% — 4.364%
Cursed Orbis' Guard (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: Orbis Temple 1 3.356% — 4.096%
Cursed Orbis' Thrower (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: Orbis Temple 1 3.354% — 4.094%
Cursed Orbis' Victim (Cursed) 96 5103_1 Orbis Temple 1 3.353% — 4.093%
Cursed Orbis' Curator (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: Orbis Temple 1 3.308% — 4.048%
Spicula Fighter 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 3.283% — 4.023%
Mutant Elite Soldier 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Strong P. Def.: Slightly Strong M. Def.: Delusion Chamber 1 3.036% — 3.706%
Bloody Berserker 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 3.018% — 3.682%
Bloody Karinness 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 2.966% — 3.630%
Mutant Disciple 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 2.880% — 3.516%
Ritual Offering (1) 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 2.848% — 3.474%
Broken Berserk Golem 96 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 2.773% — 3.393%
Escort 98 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. The Cemetery 1 2.766% — 3.380%
Chief Magician 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. The Cemetery 1 2.696% — 3.304%
Royal Guard 98 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 2.672% — 3.280%
Yin Spicula 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 2.597% — 3.163%
Dragon Guard 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Strong M. Atk.: Very Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 2.376% — 2.896%
Screw Golem 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 2.361% — 2.893%
Slightly Enraged Satyr Witch (Faithful Servant) 91 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 2.222% — 2.730%
Scout Orbis' Thrower (Scout) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. Orbis Temple 1 2.203% — 2.691%
Demonic Weiss Khan 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 2.185% — 2.677%
Summoned Golem Body 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 2.116% — 2.588%
Succubus Disciple Succubus of Lunacy 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 1.963% — 2.393%
Succubus Disciple Succubus of Silence 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 1.947% — 2.377%
Elite Dragon Knight 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 1.947% — 2.369%
Rakzan 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 1.947% — 2.375%
Brutal Satyr Wizard (Brutal) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 1.899% — 2.309%
Drake Leader 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 1.749% — 2.125%
Mutant Destroyer 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Delusion Chamber 1 1.730% — 2.102%
Mutant Warrior 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong P. Def.: Strong M. Def.: Greater Mental Attack Resistance: Very resistant to Mental Attacks. Delusion Chamber 1 1.689% — 2.063%
Mutant Soldier 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 1.649% — 2.001%
Pan Direm 89 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Water Attack: Strong against the element of water. Fairy Settlement 1 1.630% — 1.980%
Fully Enraged Satyr Wizard (Slightly Enraged) 91 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 1.627% — 2.001%
Mutant Shaman 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 1.610% — 1.964%
Mutant Guide 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 1.599% — 1.953%
Mutant Healer 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 1.530% — 1.882%
Demonic Carcass 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 1.530% — 1.866%
Slightly Enraged Satyr Wizard (Faithful Servant) 91 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 1.507% — 1.845%
Hellgate Fighting Dog (monster) 87 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Evil 1 1.495% — 1.835%
Wicked Satyr Wizard (Wicked) 90 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 1.442% — 1.766%
Personal Magician 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: The Cemetery 1 1.406% — 1.710%
Dragon Knight (type 2) 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 1.376% — 1.690%
Dragon Knight (type 1) 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 1.374% — 1.676%
Arbitor of Darkness 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Altar of Evil 1 1.372% — 1.686%
Violent Satyr Wizard (Violent) 90 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 1.307% — 1.601%
Maluk Leader 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Very Strong P. Def.: Weak M. Def.: Antharas Lair 1 1.287% — 1.571%
Mature Satyr Wizard (Mature) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 1.219% — 1.501%
Dragon Mage 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Slightly Strong M. Atk.: Weak M. Def.: Antharas Lair 1 1.191% — 1.471%
Maluk Warlord 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 1.160% — 1.430%
Swamp Assassin 89 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Bloody Swampland 1 1.100% — 1.334%
Corpse Shredder 88 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bloody Swampland 1 1.065% — 1.293%
Drake Mage 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong P. Def.: Very Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Antharas Lair 1 1.052% — 1.274%
Imperfect Satyr Wizard (Imperfect) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 1.047% — 1.285%
Satyr Wizard 88 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 0.993% — 1.215%
Sel Mahum Training Officer 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.977% — 1.201%
Succubus Disciple Succubus of Death 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 0.967% — 1.171%
Succubus Disciple Succubus of Darkness 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 0.945% — 1.149%
Mutated Cerberos 86 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wind Attack: Strong against the element of wind. Slightly Strong P. Atk.: Altar of Evil 1 0.941% — 1.155%
Dragon Knight Warrior 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Extremely Weak M. Def.: Antharas Lair 1 0.927% — 1.139%
Drake Warrior 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Very Strong P. Def.: Extremely Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Antharas Lair 1 0.880% — 1.090%
Ashuras of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 0.5% — 1%
Magma Drake 78 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 0.5% — 1%
Lavasillisk 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 0.5% — 1%
Blazing Ifrit 78 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Forge of the Gods 1 0.5% — 1%
Succubus Disciple Bloody Succubus 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Shrine of Loyalty 1 0.5% — 1%
Nihil Invader Disciple 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Nihil Invader Warrior 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Def.: Strong M. Def.: Delusion Chamber 1 0.5% — 1%
Nihil Invader Soldier 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Nihil Invader Healer 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Nihil Invader Destroyer 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Nihil Invader Elite Soldier 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Def.: Slightly Strong M. Def.: Delusion Chamber 1 0.5% — 1%
Nihil Invader Archer 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Nihil Invader Shaman 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.5% — 1%
Dark Water Dragon 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Dark Attack: Strong against the dark elemental. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.5% — 1%
Mutant Assassin 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 0.5% — 1%
Sel Mahum Warrior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.5% — 1%
Sel Mahum Squad Leader (1) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.5% — 1%
Sel Mahum Squad Leader (2) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.5% — 1%
Sel Mahum Squad Leader (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.5% — 1%
Sel Mahum Drill Sergeant (1) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.5% — 1%
Sel Mahum Drill Sergeant (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.5% — 1%
Mutant Sniper 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Maluk Banshee 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Very Strong M. Atk.: Very Weak M. Def.: Antharas Lair 1 0.5% — 1%
Drake Scout 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 0.5% — 1%
Maluk Princess 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Very Strong M. Atk.: Very Weak M. Def.: Antharas Lair 1 0.5% — 1%
Swamp Warrior 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Alligator Island 1 0.1% — 0.5%
Swamp Tribe 46 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Alligator Island 1 0.1% — 0.5%
Evil Shadow 59 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 0.1% — 0.5%
Evil Shadow 59 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 0.1% — 0.5%
Yintzu 60 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forsaken Plains 1 0.1% — 0.5%
Disciple of Protection 76 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 0.1% — 0.5%
Hot Springs Grendel 76 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Hot Springs 1 0.1% — 0.5%
Hot Springs Bandersnatch 76 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 0.1% — 0.5%
Creature of the Past 76 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.1% — 0.5%
Hot Springs Atrox 76 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 0.1% — 0.5%
Disciples of Punishment 77 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 0.1% — 0.5%
Disciples of Punishment 77 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 0.1% — 0.5%
Ketra's War Hound 77 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Forgotten Ancient People 77 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.1% — 0.5%
Grazing Kookaburra 77 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.1% — 0.5%
Varka Silenos Recruit 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Varka Silenos Footman 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Ketra Orc Lieutenant 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.1% — 0.5%
Disciples of Authority 78 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 0.1% — 0.5%
Disciples of Authority 78 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Wall of Argos 1 0.1% — 0.5%
Arimanes of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 0.1% — 0.5%
Arimanes of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 0.1% — 0.5%
Balor of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Forge of the Gods 1 0.1% — 0.5%
Balor of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Forge of the Gods 1 0.1% — 0.5%
Ketra Orc Raider 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.1% — 0.5%
Succubus Soldier 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Shrine of Loyalty 1 0.1% — 0.5%
Varka Silenos Magus 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Lavastone Golem 78 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 0.1% — 0.5%
Magma Golem 78 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 0.1% — 0.5%
Varka Silenos Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Assassin Beetle 78 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Greater Bleed Resistance: Very resistant to Bleed. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 0.1% — 0.5%
Grazing Buffalo 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Grazing Windsus 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Grazing Flava 78 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Poison Resistance: Resistant to poison attack. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Mercenary of Destruction 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Hold Resistance: Resistant to Hold attack. Forge of the Gods 1 0.1% — 0.5%
Forgotten Face 78 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.1% — 0.5%
Varka Silenos Hunter 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Scarlet Stakato Worker 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 0.1% — 0.5%
Ketra Orc Elite Soldier 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Knight of Destruction 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 0.1% — 0.5%
Varka Silenos Sergeant 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Tepra Scarab 78 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bleed Resistance: Very resistant to Bleed. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 0.1% — 0.5%
Tepra Scorpion 78 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bleed Resistance: Very resistant to Bleed. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 0.1% — 0.5%
Prophet's Aide 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Scarlet Stakato Soldier 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 0.1% — 0.5%
Ketra Orc Centurion 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.1% — 0.5%
Sprigant 78 : Lost Nest 1 0.1% — 0.5%
Succubus Archer 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Shrine of Loyalty 1 0.1% — 0.5%
Giant's Shadow 78 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.1% — 0.5%
Succubus Shaman 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Shrine of Loyalty 1 0.1% — 0.5%
Ketra Orc Shaman 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.1% — 0.5%
Scarlet Stakato Noble 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 0.1% — 0.5%
Varka's Elite Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Varka Silenos Great Magus 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Ketra Orc Grand Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Varka Silenos Grand Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Succubus Warrior 79 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Shrine of Loyalty 1 0.1% — 0.5%
Varka's Commander 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Varka Silenos Officer 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Ketra Orc Battalion Commander 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.1% — 0.5%
Ketra Orc Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.1% — 0.5%
Varka Silenos Chief Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Velociraptor (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Velociraptor (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Velociraptor (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Velociraptor (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Velociraptor (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Velociraptor (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Velociraptor (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Phantom Soldier 80 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 0.1% — 0.5%
Varka's Chief Magus 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Deinonychus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Deinonychus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Deinonychus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Wild Strider (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Wild Strider (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Wild Strider (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Ornithomimus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Ornithomimus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Ornithomimus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Ornithomimus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Ornithomimus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Ornithomimus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Ornithomimus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Pachycephalosaurus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Pachycephalosaurus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Pachycephalosaurus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Ketra's Prophet 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Varka's Prophet 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Pterosaur 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Elroki 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Invader Disciple of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.1% — 0.5%
Invader Assassin of Nightmare 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 0.1% — 0.5%
Invader Warrior of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 0.1% — 0.5%
Grave Robber Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Mithril Mine 1 0.1% — 0.5%
Phantom Warrior 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 0.1% — 0.5%
Invader Soldier of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.1% — 0.5%
Varangka's Dre Vanul 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Invader Healer of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 0.1% — 0.5%
Phantom Martyr 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 0.1% — 0.5%
Spirit Infested Ragna Orc 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Lunatic Grave Robber Summoner 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak M. Atk.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Invader Guide of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 0.1% — 0.5%
Lunatic Grave Robber Worker 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Weak P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Invader Destroyer of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 0.1% — 0.5%
Invader Elite Soldier of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Delusion Chamber 1 0.1% — 0.5%
Servitor of Darkness (type 1) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Servitor of Darkness (type 2) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Invader Archer of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.1% — 0.5%
Phantom Archer 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 0.1% — 0.5%
Spirit Infested Ragna Orc Archer 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Spirit Infested Ragna Orc Healer 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Invader Shaman of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.1% — 0.5%
Phantom Shaman 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 0.1% — 0.5%
Spirit Infested Ragna Orc Shaman 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Nihil Invader Assassin 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 0.1% — 0.5%
Lunatic Grave Robber Berserker 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Water Dragon Detractor (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.1% — 0.5%
Water Dragon Detractor (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.1% — 0.5%
Spirit Infested Ragna Orc Commander 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Lunatic Grave Robber Warrior (2) 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Weak P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Spirit Infested Ragna Orc Warrior 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Spirit Infested Ragna Orc Hero 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Spiked Stakato Baby 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Evil Spirits of the Mine 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Lunatic Grave Robber Wizard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak M. Atk.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Spiked Stakato Wizard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Shade (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak P. Def.: Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.1% — 0.5%
Cannibalistic Stakato Subordinate 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Earth Wyrm's Descendant 82 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Spirit Infested Ragna Orc Priest 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Nihil Invader Guide 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.1% — 0.5%
Spiked Stakato Worker 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Varangka's Destroyer 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Apparition Destroyer 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 0.1% — 0.5%
Male Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Female Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Servitor of Darkness (type 3) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Servitor of Darkness (type 4) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Spirit Infested Ragna Orc Sniper 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.1% — 0.5%
Spiked Stakato Guard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Mucrokian Ascetic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.1% — 0.5%
Mucrokian Ascetic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.1% — 0.5%
Apparition Assassin 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 0.1% — 0.5%
Tanta Lizardman Warrior 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.1% — 0.5%
Spiked Stakato Soldier 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Suppressor 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 0.1% — 0.5%
Apparition Wizard 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 0.1% — 0.5%
Tanta Lizardman Wizard 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.1% — 0.5%
Spiked Stakato Guard Captain 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Spiked Stakato Nurse (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Spiked Stakato Nurse 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Sentinel Waterspirit 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Whispers 1 0.1% — 0.5%
Cannibalistic Stakato Leader (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Extremely Strong P. Def.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Cannibalistic Stakato Leader 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong P. Atk.: Extremely Strong P. Def.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Male Spiked Stakato 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Apparition Sniper 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 0.1% — 0.5%
Tanta Lizardman Archer 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Def.: Very Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.1% — 0.5%
Spiked Stakato Drone 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Mucrokian Fanatic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.1% — 0.5%
Mucrokian Fanatic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.1% — 0.5%
Spiked Stakato Shaman 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.1% — 0.5%
Tanta Lizardman Berserker 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.1% — 0.5%
Sel Mahum Soldier (2) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.1% — 0.5%
Executioner 84 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.1% — 0.5%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.1% — 0.5%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.1% — 0.5%
Tanta Lizardman Soldier 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.1% — 0.5%
Tanta Lizardman Summoner 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.1% — 0.5%
Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.1% — 0.5%
Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.1% — 0.5%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 0.1% — 0.5%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Whispers 1 0.1% — 0.5%
Guardian Waterspirit 84 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Def.: Slightly Weak M. Def.: Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.1% — 0.5%
Maluk Hunter 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Antharas Lair 1 0.1% — 0.5%
Maluk Sniper 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Antharas Lair 1 0.1% — 0.5%
Blood Aide 90 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bloody Swampland 1 0.1% — 0.5%
Spicula's Elite Captain (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Nornils Cave 1 0.1% — 0.5%
Draw Golem 95 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 0.1% — 0.5%
Ant Soldier 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Nest 1 0.05% — 0.1%
Crokian Warrior 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Beach 1 0.05% — 0.1%
Dailaon Lad 42 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Island 1 0.05% — 0.1%
Crokian Lad Warrior 43 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Island 1 0.05% — 0.1%
Swamp Alligator 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Alligator Island 1 0.05% — 0.1%
Farhite Lad 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Alligator Island 1 0.05% — 0.1%
Nos Lad 45 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Alligator Island 1 0.05% — 0.1%
Ol Mahum Transcender (2) 51 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.05% — 0.1%
Ol Mahum Transcender (3) 52 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.05% — 0.1%
Ol Mahum Transcender (4) 53 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.05% — 0.1%
Oel Mahum Shaman 55 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.05% — 0.1%
Marsh Stalker 56 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forsaken Plains 1 0.05% — 0.1%
Fallen Orc 57 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forsaken Plains 1 0.05% — 0.1%
Lesser Laikel 58 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.05% — 0.1%
Fallen Orc Archer 58 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.05% — 0.1%
Fallen Orc Shaman (1) 59 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Forsaken Plains 1 0.05% — 0.1%
Sharp Talon Tiger 60 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Forsaken Plains 1 0.05% — 0.1%
Doom Scout 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 0.05% — 0.1%
Archer of Destruction 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Fields of Massacre 1 0.05% — 0.1%
Fallen Orc Captain 61 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Forsaken Plains 1 0.05% — 0.1%
Paliote 61 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Forsaken Plains 1 0.05% — 0.1%
Grazing Antelope 77 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.05% — 0.1%
Prophet's Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.05% — 0.1%
Grazing Elder Antelope 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.05% — 0.1%
Grazing Bandersnatch 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.05% — 0.1%
Prophet's Disciple 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.05% — 0.1%
Varka's Chief Escort 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.05% — 0.1%
Spelunking Bug 82 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Strong P. Atk.: Slightly Strong P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.05% — 0.1%
Tanta Lizardman Scout 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Weak P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.05% — 0.1%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Silence 1 0.05% — 0.1%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Whispers 1 0.05% — 0.1%
Sel Mahum Recruit (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.05% — 0.1%
Sel Mahum Recruit (2) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.05% — 0.1%
Sel Mahum Recruit (3) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.05% — 0.1%
Sel Mahum Soldier (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Weak P. Atk.: Extremely Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.05% — 0.1%
Giant Venomous Spider 18 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 0.01% — 0.05%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 0.01% — 0.05%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Neutral Zone 1 0.01% — 0.05%
Ratman Warrior 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Agony Bend 1 0.01% — 0.05%
Ratman Warrior 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Entrance to the Ruins of Despair 1 0.01% — 0.05%
Ratman Warrior 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Entrance to the Ruins of Despair 1 0.01% — 0.05%
Arachnid Predator 20 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 0.01% — 0.05%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Langk Lizardmen Dwellings 1 0.01% — 0.05%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Agony Bend 1 0.01% — 0.05%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Entrance to the Ruins of Despair 1 0.01% — 0.05%
Vuku Orc Warrior 22 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 0.01% — 0.05%
Poisonous Spider 22 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 0.01% — 0.05%
Giant Venomous Spider 23 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windmill Hill 1 0.01% — 0.05%
Ol Mahum Deserter 23 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 0.01% — 0.05%
Ol Mahum Deserter 23 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Agony Bend 1 0.01% — 0.05%
Ol Mahum Deserter 23 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Entrance to the Ruins of Despair 1 0.01% — 0.05%
Arachnid Predator (2) 24 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 0.01% — 0.05%
Monster Eye Destroyer 26 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Plains of Dion 1 0.01% — 0.05%
Skeleton Tracker 26 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 0.01% — 0.05%
Skeleton Scout 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 0.01% — 0.05%
Skeleton Bowman 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 0.01% — 0.05%
Raging Spartoi 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 0.01% — 0.05%
Ruin Spartoi 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 0.01% — 0.05%
Ant Larva 29 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Nest 1 0.01% — 0.05%
Tumran Bugbear 29 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ruins of Agony 1 0.01% — 0.05%
Skeleton Marauder 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Plains of Dion 1 0.01% — 0.05%
Enraged Ruin Imp 30 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Despair 1 0.01% — 0.05%
Enraged Scavenger Bat 30 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 0.01% — 0.05%
Ant 30 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 0.01% — 0.05%
Enraged Ruin Bat 31 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 0.01% — 0.05%
Ant Overseer 32 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 0.01% — 0.05%
Enraged Ruin Imp Elder 32 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 0.01% — 0.05%
Enraged Zombie Warrior 33 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Weak M. Atk.: Slightly Weak P. Def.: Bleed Resistance: Resistant to Bleed attack. Ruins of Despair 1 0.01% — 0.05%
Ant Recruit 33 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Nest 1 0.01% — 0.05%
Enraged Veelan Bugbear Warrior 34 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Despair 1 0.01% — 0.05%
Monster Eye Watcher 34 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 0.01% — 0.05%
Ant Patrol 34 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 0.01% — 0.05%
Basilisk 35 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 0.01% — 0.05%
Lesser Basilisk 35 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 0.01% — 0.05%
Ant Guard 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Nest 1 0.01% — 0.05%
Young Gigantiops 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 0.01% — 0.05%
Cave Ant Larva 36 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Incubator 1 0.01% — 0.05%
Cave Ant Larva 36 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Incubator 1 0.01% — 0.05%
Skeleton Marauder 36 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Wasteland 1 0.01% — 0.05%
Leto Lizardman Archer 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of the Lizardmen 1 0.01% — 0.05%
Tasaba Lizardman 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. Alligator Beach 1 0.01% — 0.05%
Dailaon 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Alligator Beach 1 0.01% — 0.05%
Cave Ant 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Ant Incubator 1 0.01% — 0.05%
Cave Ant 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Ant Incubator 1 0.01% — 0.05%
Weary Jaguar Scout 37 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 0.01% — 0.05%
Tasaba Lizardman Shaman 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Alligator Beach 1 0.01% — 0.05%
Noble Ant 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Nest 1 0.01% — 0.05%
Noble Ant Captain 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 0.01% — 0.05%
Cave Ant Soldier (type 1) 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Incubator 1 0.01% — 0.05%
Cave Ant Soldier (type 2) 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Incubator 1 0.01% — 0.05%
Sahara 38 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Wasteland 1 0.01% — 0.05%
Tyrant (mob) 38 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wasteland 1 0.01% — 0.05%
Lienrik 39 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Alligator Beach 1 0.01% — 0.05%
Gigantiops 39 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wasteland 1 0.01% — 0.05%
Leto Lizardman Shaman 39 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of the Lizardmen 1 0.01% — 0.05%
Alligator 40 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Alligator Island 1 0.01% — 0.05%
Leto Lizardman Overlord 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of the Lizardmen 1 0.01% — 0.05%
Nos 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Garden of Eva 1 0.01% — 0.05%
Lienrik Lad 40 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Alligator Beach 1 0.01% — 0.05%
Tarlk Basilisk 50 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.01% — 0.05%
Ol Mahum Transcender (1) 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.01% — 0.05%
Elder Tarlk Basilisk 51 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.01% — 0.05%
Oel Mahum 53 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.01% — 0.05%
Corpse Looter Stakato 57 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.01% — 0.05%
Explosive Spider 57 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.01% — 0.05%
Doom Servant 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Fields of Massacre 1 0.01% — 0.05%
Shade (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak M. Def.: Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.01% — 0.05%
Fallen Orc Shaman (2) 58 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Forsaken Plains 1 ~ 0.0009%

To craft an item, its crafter must learn a Item 36883.jpg Recipe: Synthetic Braid - Downgrade .
Skill level: 11
Craft chance item: 100%
Number of items crafted: 10
MP Spent: 258

To craft an item, its crafter must learn a Item 36884.jpg Recipe: Synthetic Braid - Upgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 201

Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36533.jpg Synthetic Braid  — 35 pcs.


Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36533.jpg Synthetic Braid  — 35 pcs.


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