Sigils Features
The Sigils are special items using the shield slot. Increase P. Def. Def. character, but do not act as a shield. Use sigils can only Wizards, Clerics, Summoner and Enchanters. To exhibit specific properties of characters to learn skills - Sigil Mastery on level 76. Sigils as well as a Shields reduce the evasion of the character by 8. The Sigils can be modified, but they should not be given protection from element- and non-element attributes. The special properties of characters:
Wizards | Raises M. Atk. 4% and MP recovery by 17%. |
---|---|
Healers | Improves the effectiveness of Heal at 30 and MP recovery by 17%. |
Summoners | Increases Max. MP by 5% and MP recovery by 17%. |
Chanters | Increases Max. MP by 5% and MP recovery by 17%. |
Sigils List
Grade | Description |
---|---|
S-grade Sigils | Can be used without penalty from level 76. |
S80-grade Sigils | Can be used without penalty from level 80. |
R-grade Sigils | Can be used without penalty from level 85. |
R95-grade Sigils | Can be used without penalty from level 95. |
R99-grade Sigils | Can be used without penalty from level 99. |
R110-grade Sigils | Can be used without penalty from level 110. |
Sigils - Related Pages |